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-rw-r--r--src/core/hle/kernel/thread.cpp172
1 files changed, 113 insertions, 59 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index bc86a7c5..03b492c7 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -22,17 +22,12 @@
namespace Kernel {
-ResultVal<bool> Thread::WaitSynchronization() {
- const bool wait = status != THREADSTATUS_DORMANT;
- if (wait) {
- Thread* thread = GetCurrentThread();
- if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
- waiting_threads.push_back(thread);
- }
- WaitCurrentThread(WAITTYPE_THREADEND, this);
- }
+bool Thread::ShouldWait() {
+ return status != THREADSTATUS_DORMANT;
+}
- return MakeResult<bool>(wait);
+void Thread::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
// Lists all thread ids that aren't deleted/etc.
@@ -67,8 +62,8 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
if (t->current_priority < lowest_priority) {
t->current_priority = t->initial_priority;
}
- t->wait_type = WAITTYPE_NONE;
- t->wait_object = nullptr;
+
+ t->wait_objects.clear();
t->wait_address = 0;
}
@@ -88,37 +83,32 @@ static void ChangeReadyState(Thread* t, bool ready) {
}
}
-/// Check if a thread is blocking on a specified wait type
-static bool CheckWaitType(const Thread* thread, WaitType type) {
- return (type == thread->wait_type) && (thread->IsWaiting());
-}
+/// Check if a thread is waiting on a the specified wait object
+static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
+ auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
+
+ if (itr != thread->wait_objects.end())
+ return thread->IsWaiting();
-/// Check if a thread is blocking on a specified wait type with a specified handle
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
- return CheckWaitType(thread, type) && wait_object == thread->wait_object;
+ return false;
}
-/// Check if a thread is blocking on a specified wait type with a specified handle and address
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
- return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
+/// Check if the specified thread is waiting on the specified address to be arbitrated
+static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
+ return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
}
/// Stops the current thread
void Thread::Stop(const char* reason) {
// Release all the mutexes that this thread holds
- ReleaseThreadMutexes(GetHandle());
+ ReleaseThreadMutexes(this);
ChangeReadyState(this, false);
status = THREADSTATUS_DORMANT;
- for (auto& waiting_thread : waiting_threads) {
- if (CheckWaitType(waiting_thread.get(), WAITTYPE_THREADEND, this))
- waiting_thread->ResumeFromWait();
- }
- waiting_threads.clear();
+ WakeupAllWaitingThreads();
// Stopped threads are never waiting.
- wait_type = WAITTYPE_NONE;
- wait_object = nullptr;
+ wait_objects.clear();
wait_address = 0;
}
@@ -129,26 +119,20 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
-
- if (new_status == THREADSTATUS_WAIT) {
- if (t->wait_type == WAITTYPE_NONE) {
- LOG_ERROR(Kernel, "Waittype none not allowed");
- }
- }
}
/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
+Thread* ArbitrateHighestPriorityThread(u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (!CheckWait_AddressArbiter(thread.get(), address))
continue;
if (thread == nullptr)
- continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
+ continue;
if(thread->current_priority <= priority) {
highest_priority_thread = thread.get();
@@ -165,11 +149,11 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
}
/// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(Object* arbiter, u32 address) {
+void ArbitrateAllThreads(u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (CheckWait_AddressArbiter(thread.get(), address))
thread->ResumeFromWait();
}
}
@@ -177,9 +161,6 @@ void ArbitrateAllThreads(Object* arbiter, u32 address) {
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
static void CallThread(Thread* t) {
// Stop waiting
- if (t->wait_type != WAITTYPE_NONE) {
- t->wait_type = WAITTYPE_NONE;
- }
ChangeThreadState(t, THREADSTATUS_READY);
}
@@ -200,7 +181,6 @@ static void SwitchContext(Thread* t) {
current_thread = t;
ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- t->wait_type = WAITTYPE_NONE;
Core::g_app_core->LoadContext(t->context);
} else {
current_thread = nullptr;
@@ -223,16 +203,27 @@ static Thread* NextThread() {
return next;
}
-void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
+void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
- thread->wait_type = wait_type;
- thread->wait_object = wait_object;
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
-void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
- WaitCurrentThread(wait_type, wait_object);
- GetCurrentThread()->wait_address = wait_address;
+void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_set_output = wait_set_output;
+ thread->wait_all = wait_all;
+
+ // It's possible to call WaitSynchronizationN without any objects passed in...
+ if (wait_object != nullptr)
+ thread->wait_objects.push_back(wait_object);
+
+ ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+}
+
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_address = wait_address;
+ ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
/// Event type for the thread wake up event
@@ -247,6 +238,12 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
return;
}
+ thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info));
+
+ if (thread->wait_set_output)
+ thread->SetWaitSynchronizationOutput(-1);
+
thread->ResumeFromWait();
}
@@ -261,14 +258,63 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
}
-/// Resumes a thread from waiting by marking it as "ready"
+void Thread::ReleaseWaitObject(WaitObject* wait_object) {
+ if (wait_objects.empty()) {
+ LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
+ return;
+ }
+
+ // Remove this thread from the waiting object's thread list
+ wait_object->RemoveWaitingThread(this);
+
+ unsigned index = 0;
+ bool wait_all_failed = false; // Will be set to true if any object is unavailable
+
+ // Iterate through all waiting objects to check availability...
+ for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
+ if ((*itr)->ShouldWait())
+ wait_all_failed = true;
+
+ // The output should be the last index of wait_object
+ if (*itr == wait_object)
+ index = itr - wait_objects.begin();
+ }
+
+ // If we are waiting on all objects...
+ if (wait_all) {
+ // Resume the thread only if all are available...
+ if (!wait_all_failed) {
+ SetWaitSynchronizationResult(RESULT_SUCCESS);
+ SetWaitSynchronizationOutput(-1);
+
+ ResumeFromWait();
+ }
+ } else {
+ // Otherwise, resume
+ SetWaitSynchronizationResult(RESULT_SUCCESS);
+
+ if (wait_set_output)
+ SetWaitSynchronizationOutput(index);
+
+ ResumeFromWait();
+ }
+}
+
void Thread::ResumeFromWait() {
// Cancel any outstanding wakeup events
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
status &= ~THREADSTATUS_WAIT;
- wait_object = nullptr;
- wait_type = WAITTYPE_NONE;
+
+ // Remove this thread from all other WaitObjects
+ for (auto wait_object : wait_objects)
+ wait_object->RemoveWaitingThread(this);
+
+ wait_objects.clear();
+ wait_set_output = false;
+ wait_all = false;
+ wait_address = 0;
+
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(this, true);
}
@@ -334,8 +380,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->stack_size = stack_size;
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
- thread->wait_type = WAITTYPE_NONE;
- thread->wait_object = nullptr;
+ thread->wait_set_output = false;
+ thread->wait_all = false;
+ thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
@@ -419,13 +466,20 @@ void Reschedule() {
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
for (auto& thread : thread_list) {
- LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
- thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type,
- (thread->wait_object ? thread->wait_object->GetHandle() : INVALID_HANDLE));
+ LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X", thread->GetHandle(),
+ thread->current_priority, thread->status);
}
}
}
+void Thread::SetWaitSynchronizationResult(ResultCode result) {
+ context.cpu_registers[0] = result.raw;
+}
+
+void Thread::SetWaitSynchronizationOutput(s32 output) {
+ context.cpu_registers[1] = output;
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {