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-rw-r--r--src/common/thunk.h42
1 files changed, 0 insertions, 42 deletions
diff --git a/src/common/thunk.h b/src/common/thunk.h
deleted file mode 100644
index 53348005..00000000
--- a/src/common/thunk.h
+++ /dev/null
@@ -1,42 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <map>
-
-#include "common/common_types.h"
-
-// This simple class creates a wrapper around a C/C++ function that saves all fp state
-// before entering it, and restores it upon exit. This is required to be able to selectively
-// call functions from generated code, without inflicting the performance hit and increase
-// of complexity that it means to protect the generated code from this problem.
-
-// This process is called thunking.
-
-// There will only ever be one level of thunking on the stack, plus,
-// we don't want to pollute the stack, so we store away regs somewhere global.
-// NOT THREAD SAFE. This may only be used from the CPU thread.
-// Any other thread using this stuff will be FATAL.
-
-class ThunkManager : public Gen::XCodeBlock
-{
- std::map<void *, const u8 *> thunks;
-
- const u8 *save_regs;
- const u8 *load_regs;
-
-public:
- ThunkManager() {
- Init();
- }
- ~ThunkManager() {
- Shutdown();
- }
- void *ProtectFunction(void *function, int num_params);
-private:
- void Init();
- void Shutdown();
- void Reset();
-};