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-rw-r--r--src/common/emu_window.cpp55
1 files changed, 49 insertions, 6 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 6459d2f3..6516fc63 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -6,18 +6,61 @@
#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
- Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
-
- Service::HID::PadButtonPress(mapped_key);
+ pad_state.hex |= KeyMap::GetPadKey(key).hex;
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
- Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
+ pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
+}
+
+/**
+ * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
+ * @param layout FramebufferLayout object describing the framebuffer size and screen positions
+ * @param framebuffer_x Framebuffer x-coordinate to check
+ * @param framebuffer_y Framebuffer y-coordinate to check
+ * @return True if the coordinates are within the touchpad, otherwise false
+ */
+static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
+ unsigned framebuffer_y) {
+ return (framebuffer_y >= layout.bottom_screen.top &&
+ framebuffer_y < layout.bottom_screen.bottom &&
+ framebuffer_x >= layout.bottom_screen.left &&
+ framebuffer_x < layout.bottom_screen.right);
+}
+
+void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
+ if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ return;
+
+ touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
+ (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
+ touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
+ (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
- Service::HID::PadButtonRelease(mapped_key);
+ touch_pressed = true;
+ pad_state.touch = 1;
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
+void EmuWindow::TouchReleased() {
+ touch_pressed = false;
+ touch_x = 0;
+ touch_y = 0;
+ pad_state.touch = 0;
+}
+
+void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
+ if (!touch_pressed)
+ return;
+
+ if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ TouchPressed(framebuffer_x, framebuffer_y);
+ else
+ TouchReleased();
+}
+
+EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
+ unsigned height) {
+
ASSERT(width > 0);
ASSERT(height > 0);