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authorGravatar zawata <zawataza@gmail.com>2015-07-18 14:30:55 -0700
committerGravatar zawata <zawataza@gmail.com>2015-07-19 04:12:42 -0700
commit6933a50aeb8ea6a2ff2c4d88068214b934771eab (patch)
tree9a25136d25dd123811da3bfc7b766c02adbed65c /src/video_core
parent04756bdaf646abc6b75e62bf37f5a674bc6a64c4 (diff)
Vertex Shader : Undo casting
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/vertex_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index f074a312..87006a83 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -96,7 +96,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
};
- u32 binary_offset = static_cast<u32>(state.program_counter - program_code.data());
+ u32 binary_offset = state.program_counter - program_code.data();
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);