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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-12 15:50:17 -0300 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-12 15:59:52 -0300 |
commit | def5913d19177aecd135e4a9f2f53d1fb8400943 (patch) | |
tree | 416be8b56a87d07aec3e798d48544c2b4afe9809 /src/video_core/vertex_shader.cpp | |
parent | cb2b2071a8740311af72b43d8f1f9be6fd0cd36f (diff) |
GPU: Add more fine grained profiling for vertex shader and rasterization
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r-- | src/video_core/vertex_shader.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 885b7de5..4734e546 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -12,6 +12,7 @@ #include <nihstro/shader_bytecode.h> +#include "common/profiler.h" #include "pica.h" #include "vertex_shader.h" @@ -574,7 +575,11 @@ static void ProcessShaderCode(VertexShaderState& state) { } } +static Common::Profiling::TimingCategory shader_category("Vertex Shader"); + OutputVertex RunShader(const InputVertex& input, int num_attributes) { + Common::Profiling::ScopeTimer timer(shader_category); + VertexShaderState state; const u32* main = &shader_memory[registers.vs_main_offset]; |