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authorGravatar Tony Wasserka <neobrainx@gmail.com>2014-12-07 22:22:04 +0100
committerGravatar Tony Wasserka <neobrainx@gmail.com>2014-12-07 23:52:17 +0100
commit4d4572c697616c43ce47f43fc5de1a1b9ae27d5f (patch)
tree8562e5e0b520cb7faae514595871e76c250553b5 /src/video_core/vertex_shader.cpp
parent2db294306f18b076b0458244a051fe5ad23c957c (diff)
Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 96625791..0dff11a0 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -2,11 +2,16 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <boost/range/algorithm.hpp>
+
+#include <common/file_util.h>
+
+#include <core/mem_map.h>
+
+#include "debug_utils/debug_utils.h"
+
#include "pica.h"
#include "vertex_shader.h"
-#include "debug_utils/debug_utils.h"
-#include <core/mem_map.h>
-#include <common/file_util.h>
namespace Pica {
@@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
// Setup input register table
const auto& attribute_register_map = registers.vs_input_register_map;
float24 dummy_register;
- std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register);
+ boost::fill(state.input_register_table, &dummy_register);
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
@@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
state.status_registers[0] = false;
state.status_registers[1] = false;
- std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]),
- VertexShaderState::INVALID_ADDRESS);
+ boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS);
state.call_stack_pointer = &state.call_stack[0];
ProcessShaderCode(state);