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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-07-26 06:55:47 -0300 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-07-26 06:55:47 -0300 |
commit | 13347997ba59aa578d61d5d1ac723ad00953bd96 (patch) | |
tree | a84e55883de37980072ce427ed1ced68fe80036b /src/video_core/vertex_shader.cpp | |
parent | 392c7feba0cd152e46ffbe6089def35082fa2692 (diff) |
VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r-- | src/video_core/vertex_shader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index b7750380..cc9f7086 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -582,9 +582,11 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs: state.conditional_code[1] = false; ProcessShaderCode(state); +#if PICA_DUMP_SHADERS DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(), state.debug.max_opdesc_id, config.main_offset, g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here +#endif // Setup output data OutputVertex ret; |