/* * Copyright 2017 The Bazel Authors. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto3"; package aapt.pb; option java_package = "com.android.aapt"; option optimize_for = LITE_RUNTIME; // A description of the requirements a device must have in order for a // resource to be matched and selected. message Configuration { enum LayoutDirection { LAYOUT_DIRECTION_UNSET = 0; LAYOUT_DIRECTION_LTR = 1; LAYOUT_DIRECTION_RTL = 2; } enum ScreenLayoutSize { SCREEN_LAYOUT_SIZE_UNSET = 0; SCREEN_LAYOUT_SIZE_SMALL = 1; SCREEN_LAYOUT_SIZE_NORMAL = 2; SCREEN_LAYOUT_SIZE_LARGE = 3; SCREEN_LAYOUT_SIZE_XLARGE = 4; } enum ScreenLayoutLong { SCREEN_LAYOUT_LONG_UNSET = 0; SCREEN_LAYOUT_LONG_LONG = 1; SCREEN_LAYOUT_LONG_NOTLONG = 2; } enum ScreenRound { SCREEN_ROUND_UNSET = 0; SCREEN_ROUND_ROUND = 1; SCREEN_ROUND_NOTROUND = 2; } enum WideColorGamut { WIDE_COLOR_GAMUT_UNSET = 0; WIDE_COLOR_GAMUT_WIDECG = 1; WIDE_COLOR_GAMUT_NOWIDECG = 2; } enum Hdr { HDR_UNSET = 0; HDR_HIGHDR = 1; HDR_LOWDR = 2; } enum Orientation { ORIENTATION_UNSET = 0; ORIENTATION_PORT = 1; ORIENTATION_LAND = 2; ORIENTATION_SQUARE = 3; } enum UiModeType { UI_MODE_TYPE_UNSET = 0; UI_MODE_TYPE_NORMAL = 1; UI_MODE_TYPE_DESK = 2; UI_MODE_TYPE_CAR = 3; UI_MODE_TYPE_TELEVISION = 4; UI_MODE_TYPE_APPLIANCE = 5; UI_MODE_TYPE_WATCH = 6; UI_MODE_TYPE_VRHEADSET = 7; } enum UiModeNight { UI_MODE_NIGHT_UNSET = 0; UI_MODE_NIGHT_NIGHT = 1; UI_MODE_NIGHT_NOTNIGHT = 2; } enum Touchscreen { TOUCHSCREEN_UNSET = 0; TOUCHSCREEN_NOTOUCH = 1; TOUCHSCREEN_STYLUS = 2; TOUCHSCREEN_FINGER = 3; } enum KeysHidden { KEYS_HIDDEN_UNSET = 0; KEYS_HIDDEN_KEYSEXPOSED = 1; KEYS_HIDDEN_KEYSHIDDEN = 2; KEYS_HIDDEN_KEYSSOFT = 3; } enum Keyboard { KEYBOARD_UNSET = 0; KEYBOARD_NOKEYS = 1; KEYBOARD_QWERTY = 2; KEYBOARD_TWELVEKEY = 3; } enum NavHidden { NAV_HIDDEN_UNSET = 0; NAV_HIDDEN_NAVEXPOSED = 1; NAV_HIDDEN_NAVHIDDEN = 2; } enum Navigation { NAVIGATION_UNSET = 0; NAVIGATION_NONAV = 1; NAVIGATION_DPAD = 2; NAVIGATION_TRACKBALL = 3; NAVIGATION_WHEEL = 4; } // // Axis/dimensions that are understood by the runtime. // // Mobile country code. uint32 mcc = 1; // Mobile network code. uint32 mnc = 2; // BCP-47 locale tag. string locale = 3; // Left-to-right, right-to-left... LayoutDirection layout_direction = 4; // Screen width in pixels. Prefer screen_width_dp. uint32 screen_width = 5; // Screen height in pixels. Prefer screen_height_dp. uint32 screen_height = 6; // Screen width in density independent pixels (dp). uint32 screen_width_dp = 7; // Screen height in density independent pixels (dp). uint32 screen_height_dp = 8; // The smallest screen dimension, regardless of orientation, in dp. uint32 smallest_screen_width_dp = 9; // Whether the device screen is classified as small, normal, large, xlarge. ScreenLayoutSize screen_layout_size = 10; // Whether the device screen is long. ScreenLayoutLong screen_layout_long = 11; // Whether the screen is round (Android Wear). ScreenRound screen_round = 12; // Whether the screen supports wide color gamut. WideColorGamut wide_color_gamut = 13; // Whether the screen has high dynamic range. Hdr hdr = 14; // Which orientation the device is in (portrait, landscape). Orientation orientation = 15; // Which type of UI mode the device is in (television, car, etc.). UiModeType ui_mode_type = 16; // Whether the device is in night mode. UiModeNight ui_mode_night = 17; // The device's screen density in dots-per-inch (dpi). uint32 density = 18; // Whether a touchscreen exists, supports a stylus, or finger. Touchscreen touchscreen = 19; // Whether the keyboard hardware keys are currently hidden, exposed, or // if the keyboard is a software keyboard. KeysHidden keys_hidden = 20; // The type of keyboard present (none, QWERTY, 12-key). Keyboard keyboard = 21; // Whether the navigation is exposed or hidden. NavHidden nav_hidden = 22; // The type of navigation present on the device // (trackball, wheel, dpad, etc.). Navigation navigation = 23; // The minimum SDK version of the device. uint32 sdk_version = 24; // // Build-time only dimensions. // string product = 25; }