// Copyright 2017 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_H_ #define BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_H_ #include #include #include namespace bazel { namespace windows { using std::string; using std::unique_ptr; using std::wstring; template bool HasUncPrefix(const char_type* path) { return path[0] == '\\' && (path[1] == '\\' || path[1] == '?') && (path[2] == '.' || path[2] == '?') && path[3] == '\\'; } // Keep in sync with j.c.g.devtools.build.lib.windows.WindowsFileOperations enum { IS_JUNCTION_YES = 0, IS_JUNCTION_NO = 1, IS_JUNCTION_ERROR = 2, }; // Determines whether `path` is a junction (or directory symlink). // // `path` should be an absolute, normalized, Windows-style path, with "\\?\" // prefix if it's longer than MAX_PATH. // // To read about differences between junctions and directory symlinks, // see http://superuser.com/a/343079. In Bazel we only ever create junctions. // // Returns: // - IS_JUNCTION_YES, if `path` exists and is either a directory junction or a // directory symlink // - IS_JUNCTION_NO, if `path` exists but is neither a directory junction nor a // directory symlink; also when `path` is a symlink to a directory but it was // created using "mklink" instead of "mklink /d", as such symlinks don't // behave the same way as directories (e.g. they can't be listed) // - IS_JUNCTION_ERROR, if `path` doesn't exist or some error occurred int IsJunctionOrDirectorySymlink(const WCHAR* path); // Computes the long version of `path` if it has any 8dot3 style components. // Returns true upon success and sets `result` to point to the buffer. // `path` must be an absolute, normalized, Windows style path, with a "\\?\" // prefix if it's longer than MAX_PATH. The result will have a "\\?\" prefix if // and only if `path` had one as well. (It's the caller's responsibility to keep // or remove this prefix.) bool GetLongPath(const WCHAR* path, unique_ptr* result); // Opens a directory using CreateFileW. // `path` must be a valid Windows path, with "\\?\" prefix if it's long. // If `read_write` is true then the directory is opened for reading and writing, // otherwise only for reading. HANDLE OpenDirectory(const WCHAR* path, bool read_write); // Creates a junction at `name`, pointing to `target`. // Returns the empty string upon success, or a human-readable error message upon // failure. // Neither `junction_name` nor `junction_target` needs to have a "\\?\" prefix, // not even if they are longer than MAX_PATH, though it's okay if they do. This // function will add the right prefixes as necessary. string CreateJunction(const wstring& junction_name, const wstring& junction_target); } // namespace windows } // namespace bazel #endif // BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_H_