// Copyright 2014 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.skyframe; import com.google.common.base.MoreObjects; import com.google.common.base.MoreObjects.ToStringHelper; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableSet; import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadCompatible; import com.google.devtools.build.lib.util.Preconditions; import java.util.Collections; import java.util.List; /** * Data the NodeEntry uses to maintain its state before it is done building. It allows the {@link * NodeEntry} to keep the current state of the entry across invalidation and successive evaluations. * A done node does not contain any of this data. However, if a node is marked dirty, its entry * acquires a new {@link DirtyBuildingState} object, which persists until it is done again. * *
This class should be considered a private inner class of {@link InMemoryNodeEntry} -- no other * classes should instantiate a {@code BuildingState} object or call any of its methods directly. It * is in a separate file solely to keep the {@link NodeEntry} class readable. In particular, the * caller must synchronize access to this class. * *
During its life, a node can go through states as follows: * *
The "just created" state is there to allow the {@link EvaluableGraph#createIfAbsentBatch} and * {@link NodeEntry#addReverseDepAndCheckIfDone} methods to be separate. All callers have to call * both methods in that order if they want to create a node. The second method calls {@link * #startEvaluating}, which transitions the current node to the "evaluating" state and returns true * only the first time it was called. A caller that gets "true" back from that call must start the * evaluation of this node, while any subsequent callers must not. * *
An entry is set to "evaluating" as soon as it is scheduled for evaluation. Thus, even a node * that is never actually built (for instance, a dirty node that is verified as clean) is in the * "evaluating" state until it is done. */ @ThreadCompatible class BuildingState { /** * The number of dependencies that are known to be done in a {@link NodeEntry} if it is already * evaluating, and a sentinel (-1) indicating that it has not yet started evaluating otherwise. * There is a potential check-then-act race here during evaluation, so we need to make sure that * when this is increased, we always check if the new value is equal to the number of required * dependencies, and if so, we must re-schedule the node for evaluation. * *
There are two potential pitfalls here: 1) If multiple dependencies signal this node in close * succession, this node should be scheduled exactly once. 2) If a thread is still working on this * node, it should not be scheduled. * *
The first problem is solved by the {@link #signalDep} method, which also returns if the node * needs to be re-scheduled, and ensures that only one thread gets a true return value. * *
The second problem is solved by first adding the newly discovered deps to a node's {@link * InMemoryNodeEntry#directDeps}, and then looping through the direct deps and registering this * node as a reverse dependency. This ensures that the signaledDeps counter can only reach {@link * InMemoryNodeEntry#directDeps#numElements} on the very last iteration of the loop, i.e., the * thread is not working on the node anymore. Note that this requires that there is no code after * the loop in {@code ParallelEvaluator.Evaluate#run}. */ int signaledDeps = -1; /** * The set of reverse dependencies that are registered before the node has finished building. Upon * building, these reverse deps will be signaled and then stored in the permanent {@link * InMemoryNodeEntry#reverseDeps}. */ protected Object reverseDepsToSignal = ImmutableList.of(); private List