// Copyright 2017 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.lib.skyframe.serialization; import com.google.common.collect.ImmutableList; import com.google.protobuf.CodedInputStream; import com.google.protobuf.CodedOutputStream; import java.io.IOException; import java.util.List; /** * Generic object serialization/deserialization. Implementations should serialize values * deterministically. */ public interface ObjectCodec { /** * Returns the class of the objects serialized/deserialized by this codec. * *

This is useful for automatically dispatching to the correct codec, e.g. in {@link * ObjectCodecs}. * *

If {@link T} is an interface, then this codec will never be used by the auto-registration * framework in {@link ObjectCodecRegistry} unless it is explicitly invoked or {@link * #additionalEncodedClasses} is non-empty, since the {@link ObjectCodecRegistry} traverses the * concrete class hierarchy looking for matches, and will never come to an interface. */ Class getEncodedClass(); /** * Returns additional subtypes of {@code T} that may be serialized/deserialized using this codec * without loss of information. * *

This method is intended for when {@code T} has multiple concrete implementations whose * details are known to the codec but not to the codec dispatching mechanism. It signals that the * dispatcher may choose to use this codec for the subtype, rather than raise {@link * SerializationException.NoCodecException}. * *

This method should not be used if the codec's serialization and deserialization methods * perform their own dispatching to other codecs for subtypes of {@code T}. * *

{@code T} itself should not be included in the returned list. */ default List> additionalEncodedClasses() { return ImmutableList.of(); } /** * Serializes {@code obj}, inverse of {@link #deserialize}. * * @param context {@link SerializationContext} providing additional information to the * serialization process * @param obj the object to serialize * @param codedOut the {@link CodedOutputStream} to write this object into. Implementations need * not call {@link CodedOutputStream#flush()}, this should be handled by the caller. * @throws SerializationException on failure to serialize * @throws IOException on {@link IOException} during serialization */ void serialize(SerializationContext context, T obj, CodedOutputStream codedOut) throws SerializationException, IOException; /** * Deserializes from {@code codedIn}, inverse of {@link #serialize}. * * @param context {@link DeserializationContext} for providing additional information to the * deserialization process. * @param codedIn the {@link CodedInputStream} to read the serialized object from * @return the object deserialized from {@code codedIn} * @throws SerializationException on failure to deserialize * @throws IOException on {@link IOException} during deserialization */ T deserialize(DeserializationContext context, CodedInputStream codedIn) throws SerializationException, IOException; /** * Returns the memoization strategy for this codec. * *

If set to {@link MemoizationStrategy#MEMOIZE_BEFORE}, then {@link * DeserializationContext#registerInitialValue} must be called first in the {@link #deserialize} * method, before delegating to any other codecs. * *

Implementations of this method should just return a constant, since the choice of strategy * is usually intrinsic to {@link T}. */ default MemoizationStrategy getStrategy() { return MemoizationStrategy.MEMOIZE_AFTER; } /** Indicates how an {@link ObjectCodec} is memoized. */ enum MemoizationStrategy { /** * Indicates that memoization is not directly used by this codec. * *

Codecs with this strategy will always serialize payloads, never backreferences, even if * the same value has been serialized before. This does not apply to other codecs that are * delegated to within this codec. Deserialization behaves analogously. * *

This strategy is useful for codecs that write very little data themselves, but that still * delegate to other codecs. */ DO_NOT_MEMOIZE, /** * Indicates that the value is memoized before recursing to its children, so that it is * available to form cyclic references from its children. If this strategy is used, {@link * DeserializationContext#registerInitialValue} must be called during the {@link #deserialize} * method. * *

This should be used for all types where it is feasible to provide an initial value. Any * cycle that does not go through at least one {@code MEMOIZE_BEFORE} type of value (e.g., a * pathological self-referential tuple) is unserializable. */ MEMOIZE_BEFORE, /** * Indicates that the value is memoized after recursing to its children, so that it cannot be * referred to until after it has been constructed (regardless of whether its children are still * under construction). * *

This is typically used for immutable types, since they cannot be created by mutating an * initial value. */ MEMOIZE_AFTER } }