// Copyright 2017 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.lib.query2.engine; import com.google.common.collect.ImmutableList; import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadSafe; /** * A helper for deduping values that have already been seen at certain "depths". * *

This is similar to {@link Uniquifier}. */ @ThreadSafe public interface MinDepthUniquifier { /** * Returns whether {@code newElement} hasn't been seen before at depth less than or equal to * {@code depth} by {@link #uniqueAtDepthLessThanOrEqualTo(T, int)} or * {@link #uniqueAtDepthLessThanOrEqualTo(Iterable, int)}. * *

Please note the difference between this method and * {@link #uniqueAtDepthLessThanOrEqualTo(T, int)}! * *

This method is inherently racy wrt {@link #uniqueAtDepthLessThanOrEqualTo(T, int)} and * {@link #uniqueAtDepthLessThanOrEqualTo(Iterable, int)}. Only use it if you know what you are * doing. */ boolean uniqueAtDepthLessThanOrEqualToPure(T newElement, int depth); /** * Returns whether {@code newElement} hasn't been seen before at depth less than or equal to * {@code depth} by {@link #uniqueAtDepthLessThanOrEqualTo(T, int)} or * {@link #uniqueAtDepthLessThanOrEqualTo(Iterable, int)}. * *

There's a natural benign check-then-act race in all concurrent uses of this interface. * Imagine we have an element e, two depths d1 and d2 (with d2 < d1), and two threads T1 and T2. * T1 may think it's about to be the first one to process e at a depth less than or equal to d1. * But before T1 finishes processing e, T2 may think _it's_ about to be first one to process an * element at a depth less than or equal to than d2. T1's work is probably wasted. */ boolean uniqueAtDepthLessThanOrEqualTo(T newElement, int depth); /** * Batch version of {@link #uniqueAtDepthLessThanOrEqualTo(Object, int)}. * *

The same benign check-then-act race applies here too. */ ImmutableList uniqueAtDepthLessThanOrEqualTo(Iterable newElements, int depth); }