// Copyright 2014 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.lib.exec; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Multimap; import com.google.devtools.build.lib.actions.Executor.ActionContext; /** * An object describing that actions require a particular implementation of an * {@link ActionContext}. * *
This is expected to be implemented by modules that also implement actions which need these * contexts. Other modules will provide implementations for various action contexts by implementing * {@link ActionContextProvider}. * *
Example: a module requires {@code SpawnActionContext} to do its job, and it creates
* actions with the mnemonic C++
. Then the {@link #getSpawnActionContexts} method of
* this module would return a map with the key "C++"
in it.
*
*
The module can either decide for itself which implementation is needed and make the value * associated with this key a constant or defer that decision to the user, for example, by * providing a command line option and setting the value in the map based on that. * *
Other modules are free to provide different implementations of {@code SpawnActionContext}. * This can be used, for example, to implement sandboxed or distributed execution of * {@code SpawnAction}s in different ways, while giving the user control over how exactly they * are executed. */ public interface ActionContextConsumer { /** * Returns a map from spawn action mnemonics created by this module to the name of the * implementation of {@code SpawnActionContext} that the module wants to use for executing * it. * *
If a spawn action is executed whose mnemonic maps to the empty string or is not * present in the map at all, the choice of the implementation is left to Blaze. * *
Matching on mnemonics is done case-insensitively so it is recommended that any
* implementation of this method makes sure that no two keys that refer to the same mnemonic are
* present in the returned map. The easiest way to assure this is to use a map created using
* {@code new TreeMap<>(String.CASE_INSENSITIVE_ORDER)}.
*/
ImmutableMap If the implementation name is the empty string, the choice is left to Blaze.
*/
Multimap