// Copyright 2014 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BAZEL_SRC_MAIN_CPP_BLAZE_UTIL_PLATFORM_H_ #define BAZEL_SRC_MAIN_CPP_BLAZE_UTIL_PLATFORM_H_ #include #include #include #include "src/main/cpp/util/port.h" namespace blaze { struct GlobalVariables; class SignalHandler { public: typedef void (* Callback)(); static SignalHandler& Get() { return INSTANCE; } GlobalVariables* GetGlobals() { return _globals; } void CancelServer() { _cancel_server(); } void Install(GlobalVariables* globals, Callback cancel_server); ATTRIBUTE_NORETURN void PropagateSignalOrExit(int exit_code); private: static SignalHandler INSTANCE; GlobalVariables* _globals; Callback _cancel_server; SignalHandler() : _globals(nullptr), _cancel_server(nullptr) {} }; // A signal-safe version of fprintf(stderr, ...). void SigPrintf(const char *format, ...); std::string GetProcessIdAsString(); // Get the absolute path to the binary being executed. std::string GetSelfPath(); // Returns the directory Bazel can use to store output. std::string GetOutputRoot(); // Returns the current user's home directory, or the empty string if unknown. // On Linux/macOS, this is $HOME. On Windows this is %USERPROFILE%. std::string GetHomeDir(); // Returns the location of the global bazelrc file if it exists, otherwise "". std::string FindSystemWideBlazerc(); // Warn about dubious filesystem types, such as NFS, case-insensitive (?). void WarnFilesystemType(const std::string& output_base); // Returns elapsed milliseconds since some unspecified start of time. // The results are monotonic, i.e. subsequent calls to this method never return // a value less than a previous result. uint64_t GetMillisecondsMonotonic(); // Returns elapsed milliseconds since the process started. uint64_t GetMillisecondsSinceProcessStart(); // Set cpu and IO scheduling properties. Note that this can take ~50ms // on Linux, so it should only be called when necessary. void SetScheduling(bool batch_cpu_scheduling, int io_nice_level); // Returns the cwd for a process. std::string GetProcessCWD(int pid); bool IsSharedLibrary(const std::string& filename); // Return the default path to the JDK used to run Blaze itself // (must be an absolute directory). std::string GetDefaultHostJavabase(); // Return the path to the JVM binary relative to a javabase, e.g. "bin/java". std::string GetJavaBinaryUnderJavabase(); // Replace the current process with the given program in the current working // directory, using the given argument vector. // This function does not return on success. void ExecuteProgram(const std::string& exe, const std::vector& args_vector); class BlazeServerStartup { public: virtual ~BlazeServerStartup() {} virtual bool IsStillAlive() = 0; }; // Starts a daemon process with its standard output and standard error // redirected to the file "daemon_output". Sets server_startup to an object // that can be used to query if the server is still alive. The PID of the // daemon started is written into server_dir, both as a symlink (for legacy // reasons) and as a file. void ExecuteDaemon(const std::string& exe, const std::vector& args_vector, const std::string& daemon_output, const std::string& server_dir, BlazeServerStartup** server_startup); // Get the version string from the given java executable. The java executable // is supposed to output a string in the form '.*version ".*".*'. This method // will return the part in between the two quote or the empty string on failure // to match the good string. std::string GetJvmVersion(const std::string& java_exe); // Convert a path from Bazel internal form to underlying OS form. // On Unixes this is an identity operation. // On Windows, Bazel internal form is cygwin path, and underlying OS form // is Windows path. std::string ConvertPath(const std::string& path); // Convert a path list from Bazel internal form to underlying OS form. // On Unixes this is an identity operation. // On Windows, Bazel internal form is cygwin path list, and underlying OS form // is Windows path list. std::string ConvertPathList(const std::string& path_list); // Converts `path` to a string that's safe to pass as path in a JVM flag. // See https://github.com/bazelbuild/bazel/issues/2576 std::string PathAsJvmFlag(const std::string& path); // A character used to separate paths in a list. extern const char kListSeparator; // Create a symlink to directory ``target`` at location ``link``. // Returns true on success, false on failure. The target must be absolute. // Implemented via junctions on Windows. bool SymlinkDirectories(const std::string& target, const std::string& link); // Compares two absolute paths. Necessary because the same path can have // multiple different names under msys2: "C:\foo\bar" or "C:/foo/bar" // (Windows-style) and "/c/foo/bar" (msys2 style). Returns if the paths are // equal. bool CompareAbsolutePaths(const std::string& a, const std::string& b); struct BlazeLock { #if defined(COMPILER_MSVC) || defined(__CYGWIN__) /* HANDLE */ void* handle; #else int lockfd; #endif }; // Acquires a lock on the output base. Exits if the lock cannot be acquired. // Sets ``lock`` to a value that can subsequently be passed to ReleaseLock(). // Returns the number of milliseconds spent with waiting for the lock. uint64_t AcquireLock(const std::string& output_base, bool batch_mode, bool block, BlazeLock* blaze_lock); // Releases the lock on the output base. In case of an error, continues as // usual. void ReleaseLock(BlazeLock* blaze_lock); // Verifies whether the server process still exists. Returns true if it does. bool VerifyServerProcess(int pid, const std::string& output_base); // Kills a server process based on its PID. // Returns true if the server process was found and killed. // WARNING! This function can be called from a signal handler! bool KillServerProcess(int pid, const std::string& output_base); // Wait for approximately the specified number of milliseconds. The actual // amount of time waited may be more or less because of interrupts or system // clock resolution. void TrySleep(unsigned int milliseconds); // Mark path as being excluded from backups (if supported by operating system). void ExcludePathFromBackup(const std::string& path); // Returns the canonical form of the base dir given a root and a hashable // string. The resulting dir is composed of the root + md5(hashable) std::string GetHashedBaseDir(const std::string& root, const std::string& hashable); // Create a safe installation directory where we keep state, installations etc. // This method ensures that the directory is created, is owned by the current // user, and not accessible to anyone else. void CreateSecureOutputRoot(const std::string& path); std::string GetEnv(const std::string& name); void SetEnv(const std::string& name, const std::string& value); void UnsetEnv(const std::string& name); // Returns true and prints a warning if Bazel was started by clicking its icon. // This is typical on Windows. Other platforms should return false, unless they // wish to handle this case too. bool WarnIfStartedFromDesktop(); // Ensure we have open file descriptors for stdin/stdout/stderr. void SetupStdStreams(); std::string GetUserName(); // Returns true iff the current terminal is running inside an Emacs. bool IsEmacsTerminal(); // Returns true iff the current terminal can support color and cursor movement. bool IsStandardTerminal(); // Returns the number of columns of the terminal to which stdout is // connected, or 80 if there is no such terminal. int GetTerminalColumns(); // Gets the system-wide explicit limit for the given resource. // // The resource is one of the RLIMIT_* constants defined in sys/resource.h. // Returns 0 if the limit could not be fetched and returns -1 if the function // is not implemented for this platform. // // It is OK to call this function with a parameter of -1 to check if the // function is implemented for the platform. int32_t GetExplicitSystemLimit(const int resource); // Raises soft system resource limits to hard limits in an attempt to let // large builds work. This is a best-effort operation and may or may not be // implemented for a given platform. Returns true if all limits were properly // raised; false otherwise. bool UnlimitResources(); void DetectBashOrDie(); } // namespace blaze #endif // BAZEL_SRC_MAIN_CPP_BLAZE_UTIL_PLATFORM_H_