--- layout: documentation title: Tutorial - Build an iOS App --- # Tutorial - Build an iOS App Like the [Android app](android-app.md) you built in the previous step, the iOS app is a simple mobile app that communicates with the [backend server](backend-server.md). Here, you'll do the following: * Review the source files for the app * Create a `BUILD` file * Build the app for the simulator * Find the build outputs * Run/Debug the app on the simulator * Build the app for a device * Install the app on a device Note that, unlike with the Android app, you don't have to modify your `WORKSPACE` file to add iOS-specific external dependencies. If you're following the steps in this tutorial on Mac OS X, you can go ahead and build the sample iOS app as described below. If you are on Linux, skip ahead to the [next step](backend-server.md). ## Review the source files Let's take a look at the source files for the app. These are located in `$WORKSPACE/ios-app/UrlGet`. Again, you're just looking at these files now to become familiar with the structure of the app. You don't have to edit any of the source files to complete this tutorial. ## Create a BUILD file At a command-line prompt, open your new `BUILD` file for editing: ```bash $ vi $WORKSPACE/ios-app/BUILD ``` ## Add an objc_library rule Bazel provides several build rules that you can use to build an app for the iOS platform. For this tutorial, you'll first use the [`objc_library`](/docs/be/objective-c.html#objc_library) rule to tell Bazel how to build an [static library](https://developer.apple.com/library/ios/technotes/iOSStaticLibraries/Introduction.html) from the app source code and Xib files. Then you'll use the `objc_binary` rule to tell it how to bundle the iOS application. (Note that this is a minimal use case of the Objective-C rules in Bazel. For example, you have to use the `ios_application` rule to build multi-architecture iOS apps.) Add the following to your `BUILD` file: ```python objc_library( name = "UrlGetClasses", srcs = [ "UrlGet/AppDelegate.m", "UrlGet/UrlGetViewController.m", ], hdrs = glob(["UrlGet/*.h"]), xibs = ["UrlGet/UrlGetViewController.xib"], ) ``` Note the name of the rule, `UrlGetClasses`. ## Add an objc_binary rule The [`objc_binary`](/docs/be/objective-c.html#objc_binary) rule creates a binary to be bundled in the application. Add the following to your `BUILD` file: ```python objc_binary( name = "ios-app-binary", srcs = [ "UrlGet/main.m", ], deps = [ ":UrlGetClasses", ], ) ``` Note how the `deps` attribute references the output of the `UrlGetClasses` rule you added to the `BUILD` file above. ## Add an ios_application rule The [`ios_application`](/docs/be/objective-c.html#ios_application) rule creates the bundled `.ipa` archive file for the application and also generates an Xcode project file. Add the following to your `BUILD` file: ```python ios_application( name = "ios-app", binary = ":ios-app-binary", infoplist = "UrlGet/UrlGet-Info.plist", ) ``` Now, save and close the file. You can compare your `BUILD` file to the [completed example](https://github.com/bazelbuild/examples/blob/master/tutorial/ios-app/BUILD) in the `master` branch of the GitHub repo. ## Build the app for the simulator Make sure that your current working directory is inside your Bazel workspace: ```bash $ cd $WORKSPACE ``` Now, enter the following to build the sample app: ```bash $ bazel build //ios-app:ios-app ``` Bazel now launches and builds the sample app. During the build process, its output will appear similar to the following: ```bash INFO: Found 1 target... Target //ios-app:ios-app up-to-date: bazel-bin/ios-app/ios-app.ipa bazel-bin/ios-app/ios-app.xcodeproj/project.pbxproj INFO: Elapsed time: 3.765s, Critical Path: 3.44s ``` ## Find the build outputs The `.ipa` file and other outputs are located in the `$WORKSPACE/bazel-bin/ios-app` directory. ## Run/Debug the app on the simulator You can now run the app from Xcode using the iOS Simulator. To run the app, open the project directory `$WORKSPACE/bazel-bin/ios-app/ios-app.xcodeproj` in Xcode, choose an iOS Simulator as the runtime scheme and then click the **Run** button. **Note:** If you change anything about the project file set in Xcode (for example, if you add or remove a file, or add or change a dependency), you must rebuild the app using Bazel and then re-open the project. ## Build the app for a device You need to set up bazel so that it can find the appropriate provisioning profile for the device you want to build for. To set up the "default" provisioning profile for all bazel builds: 1. Go to [Apple Profiles](https://developer.apple.com/account/ios/profile/profileList.action) and download the appropriate provisioning profile for your device. If this is confusing, please refer to [Apple's documentation](https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/MaintainingProfiles/MaintainingProfiles.html). 1. Move your profile into `$WORKSPACE/tools/objc`. 1. Optional - You may want to add your profile to your `.gitignore`. 1. Edit `$WORKSPACE/tools/objc/BUILD` and add: ```python filegroup( name = "default_provisioning_profile", srcs = [".mobileprovision"], ) ``` Now you should be able to build the app for your device: ```bash $ bazel build //ios-app:ios-app --ios_multi_cpus=armv7,arm64 ``` This will build the app "fat". If you would prefer just to build for your specific device architecture you can designate a single architecture. If you would like to select a specific Xcode version/SDK version you can do so with the `--xcode_version=7.2 --ios_sdk_version=9.2` options. Make sure that the Xcode version that you select has the appropriate SDK installed in it. If you would like to specify a minimum version of iOS to run against, you can do so with the `--ios_minimum_os=7.0` option. ## Install the app on a device The easiest way to install the app on the device is to launch Xcode and use the `Windows > Devices` command. Select your plugged in device from the list on the left, and then add the app by clicking on the "plus" sign under installed apps and selecting the `.ipa` that you built. If your app does not launch, please make sure that your device was on your provisioning profile. The `View Device Logs` button on the `Devices` screen in Xcode may provide other information as to what has gone wrong. ## What's next The next step is to build a [backend server](backend-server.md) for the two mobile apps you built in this tutorial.