--- layout: posts title: Bazel 0.3.0 Released --- We are delighted to announce the [0.3.0 release](https://github.com/bazelbuild/bazel/releases/tag/0.3.0) of Bazel. This milestone is marked by support for IDE integration but also major features such as remote caching of build artifacts and experimental Windows support. ## Improvements from our [roadmap](http://bazel.build/roadmap.html) ### IDE support In this release, we made it possible to [generate information for IDEs from Bazel build files](http://bazel.build/blog/2016/06/10/ide-support.html) using [Skylark aspects](http://bazel.build/docs/skylark/aspects.html). Simultaneous with Bazel 0.3 release, we are announcing the availability of two projects integrating Bazel with different IDEs: * [Tulsi](http://tulsi.bazel.build) is an Xcode plugin for Bazel. This is the same plugin that teams inside Google use for developing iOS applications. * [e4b](https://github.com/bazelbuild/e4b) is an experimental Eclipse plugin for Bazel. It was made to illustrate the use of Skylark aspects for IDE integration. This is an experimental plugin but we welcome any contributions to it. ### Windows support Bazel can now bootstrap on [Windows](http://bazel.build/docs/windows.html) without admin privilege and can use the Microsoft Visual C++ toolchain. Windows support is still highly experimental and we have identified [several issues](https://github.com/bazelbuild/bazel/issues?q=is%3Aissue+is%3Aopen+label%3A%22category%3A+multi-platform+%3E+windows%22) and their solutions. We are dedicated to a good native experience on Windows. ### Remote caching of distributed artifacts [Alpha Lam](https://github.com/hhclam) has contributed experimental support for [distributed caching](https://github.com/bazelbuild/bazel/commit/79adf59) and [execution](https://github.com/bazelbuild/bazel/commit/a1a79cb). This is an ongoing area of development and several engineers from Google are working with Alpha to enhance that support. ### Skylark remote repositories Remote repository rules can now be created using [Skylark](http://bazel.build/docs/skylark/repository_rules.html). This can be used to support your custom protocols, interfacing with new packaging systems or even do auto-configuration to use a toolchain on your local disk. We use it especially to have [a better out-of-the-box experience with C++ toolchains](http://www.bazel.build/blog/2016/03/31/autoconfiguration.html). ## Other major changes since 0.2.0 * We just open-sourced our BUILD file formatter, [buildifier](https://github.com/bazelbuild/buildifier). * We now provide a Debian APT repository for installing bazel, see the [installation guide](http://bazel.build/docs/install.html) on how to use it. * Our JUnit test runner for Java tests (`--nolegacy_bazel_java_test`) is now the default. For changes since 0.2.3 (the minor version before 0.3.0), see the [release notes](https://github.com/bazelbuild/bazel/releases/tag/0.3.0) for changes. ## Future plans Looking ahead to 0.4.0: * The last blockers for `--strategy=worker=Javac` will be resolved, making Java builds [faster](http://www.bazel.build/blog/2015/12/10/java-workers.html). * [Yue](https://github.com/hermione521) has made great progress in making [Ulf](https://github.com/ulfjack)'s prototype of [sandboxing for OS X](https://github.com/bazelbuild/bazel/tree/osx-sandbox-hardlinks) real. ## Finally... A big thank you to our community for your continued support. Particular shout-outs to the following contributors: * [Justine Tunney](https://github.com/jart) - for developing and maintaining the [Closure JS rules](https://github.com/bazelbuild/rules_closure) of Bazel. * [Alpha Lam](https://github.com/hhclam) - for implementing remote caching/execution and following up on these features. * [David Chen](https://github.com/davidzchen) - for going above and beyond, far more than a standard 20% contribution: improving our documentation, creating the [Skylark documentation generator](https://github.com/bazelbuild/skydoc), fixing bugs and contributing features in Bazel and helping out TensorFlow with their use of Bazel. Thank you all, keep the discussion and bug reports coming!