In order to build these examples, add the following two rules to the top-level `WORKSPACE` file (two directories above this file): ```python android_sdk_repository( name="androidsdk", path="", api_level=, build_tools_version="") android_ndk_repository( name="androidndk", path="", api_level=) ``` For the `android_sdk_repository` rule, the values of the `api_level` and `build_tools_version` attributes correspond, respectively, to directories containing specific versions of the `android.jar` file and build tools. For example, if `path=/Users/xyzzy/Library/Android/sdk`, `api_level=21`, and `build_tools_version="21.1.1"` (note that quotes are required in the second case), then your SDK must contain the directories `/Users/xyzzy/Library/Android/sdk/platforms/android-21` and `/Users/xyzzy/Library/Android/sdk/build-tools/21.1.1`. Similarly, for the `android_ndk_repository` rule, the value of the `api_level` attribute corresponds to a directory containing the NDK libraries for that API level. For example, if `path=/Users/xyzzy/Library/Android/android-ndk-r10e` and `api_level=21`, then you your NDK must contain the directory `/Users/xyzzy/Library/Android/android-ndk-r10e/platforms/android-21`. The following command can be used to build the example app: ``` bazel build //examples/android/java/bazel:hello_world ``` Yes, we know that this is a little clunky. We are working on the following things (and more): * Supporting other architectures than `armeabi-v7a` and compilers other than GCC 4.9 * Eliminating the big ugly deprecation message from the console output of Bazel We also have a nice way to speed up the edit-compile-install development cycle for physical Android devices and emulators: Bazel knows what code changed since the last build, and can use this knowledge to install only the changed code to the device. This currently works with L devices and changes to Java code and Android resources. To try this out, take an `android_binary` rule and: * Set the `proguard_specs` attribute to `[]` (the empty list) or just omit it altogether * Set the `multidex` attribute to `native` * Set the `dex_shards` attribute to a number between 2 and 200. This controls the size of chunks the code is split into. As this number is increased, compilation and installation becomes faster but app startup becomes slower. A good initial guess is 10. * Connect your device over USB to your workstation and enable USB debugging on it * Run `bazel mobile-install ` * Edit Java code or Android resources * Run `bazel mobile-install --incremental ` Note that if you change anything other than Java code or Android resources (C++ code or something on the device), you must omit the `--incremental` command line option. Yes, we know that this is also clunky and we are working on improving it.