# Contributing to Bazel ## How can I contribute to Bazel? You should first read the [Bazel governance plan](governance.md). Then you can read this page that explains how to set-up and work on the Bazel code and how to submit a patch to Bazel. ## Setting-up your coding environment For now we only have partial support for the Eclipse IDE for Java. We don't have IDE support for others languages in Bazel right now. ### Creating an Eclipse project To work with Eclipse, run from the root of the source tree `sh scripts/setup-eclipse.sh` and it will create the `.project` and the `.classpath` files (if a `.project` file is present, only the `.classpath` will get overwritten). You can then import the project in Eclipse. _You might see some errors in Eclipse concerning Truth assertions_ ### Compiling Bazel {#compile-bazel} To test out bazel, you need to compile it. There is currently two ways of compiling it: * `sh compile.sh` build a Bazel binary without Bazel, it should only be used to bootstrap Bazel itself. The resulting binary can be found at `output/bazel`. * `bazel build //src:bazel` builds the Bazel binary using Bazel and the resulting binary can be found at `bazel-bin/src/bazel`. In addition to the Bazel binary, you might want to build the various tools Bazel uses: * For Java support * JavaBuilder is the java compiler wrapper used by Bazel and its target can be found at `//src/java_tools/buildjar:JavaBuilder_deploy.jar`. * SingleJar is a tool to assemble a single jar composed of all classes from all jar dependencies (build the `*_deploy.jar` files), it can be found at `//src/java_tools/singlejar:SingleJar_deploy.jar`. * ijar is a tool to extracts the class interfaces of jars and is a third party software at `//third_party/ijar`. * For Objective-C / iOS support * TODO(bazel-team): add tools description When modifying Bazel, you want to make sure that the following still works: * Bootstrap test with `sh bootstrap_test.sh all` after having removed the `output` directory: it rebuilds Bazel with `./compile.sh`, Bazel with the `compile.sh` Bazel and Bazel with the Bazel-built binary. It compares if the constructed Bazel builts are identical and then run all bazel tests with `bazel test //src/...`. * ijar's tests with `bazel test //third_party/ijar/test/...` * Building testing the examples in the `base_workspace` directory. `bazel test --nobuild_tests_only //...` in that directory should build and test everything (you might need to set-up extra tools following the instructions in the README files for each example). ### Debugging Bazel Bazel has support for debugging its Java code: * Make sure you compile it with debugging enabled by adding the `misc = ["-g"]` attributes to the `toolchain` rule of the `tools/jdk/BUILD` file or by using the `--javacopt="-g"` option on the Bazel command-line. * Run Bazel with debugging option `--host_jvm_debug` before the command (e.g., `bazel --batch --host_jvm_debug build //src:bazel`). * Attach a debugger to the port 5005. With `jdb` for instance, just run `jdb -attach localhost:5005`. From within Eclipse, use the [remote Java application launch configuration](http://help.eclipse.org/luna/index.jsp?topic=%2Forg.eclipse.jdt.doc.user%2Ftasks%2Ftask-remotejava_launch_config.htm). If you want to debug the C++ client, ensure that you have the `-g` option activated for C++ build, rebuild Bazel and use your favorite C++ debugger. ## Bazel's code description Bazel is organized in several parts: * A client code in C++ that talk to the server code in java and provide the command-line interface. Its code is in `src/main/cpp`. * Protocol buffers in `src/main/protobuf`. * The server code in Java (in `src/main/java` and `src/test/java`) * Core code which is mostly composed of [SkyFrame](skyframe.md) and some utilities. * [Skylark](skylark/index.md) rules are defined in `tools/build_rules`. If you want to add rules, consider using [Skylark](skylark/index.md) first. * Builtin rules in `com.google.devtools.build.lib.rules` and in `com.google.devtools.build.lib.bazel.rules`. * Java native interfaces in `src/main/native`. * Various tooling for language support (see the list in the [compiling Bazel](#compile-bazel) section. ## Patch Acceptance Process 1. Discuss your plan and design, and get agreement on our [mailing list](https://groups.google.com/forum/#!forum/bazel-discuss). 2. Prepare a patch that implements the feature. Don't forget to add tests. 3. Upload to [Gerrit](https://bazel-review.googlesource.com); Gerrit upload requires that you have signed a [Contributor License Agreement](https://cla.developers.google.com/). 4. Complete a code review with a core contributor. 5. An engineer at Google applies the patch to our internal version control system. 6. The patch is exported as a Git commit, at which point the Gerrit code review is closed. We do not currently accept pull requests on GitHub. We will make changes to this process as necessary, and we're hoping to move closer to a fully open development model in the future (also see [Is Bazel developed fully in the open?](governance.md#isbazelopen)).