// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ASTC_CODEC_DECODER_PARTITION_H_ #define ASTC_CODEC_DECODER_PARTITION_H_ #include "src/base/optional.h" #include "src/decoder/footprint.h" #include namespace astc_codec { struct Partition; // Determines the "difference" between any two partitions of the same size. // This metric attempts to find the best one to one mapping from the labels in // partition a against the labels in partition b. Once that mapping is found, it // returns the number of pixels that are mismatched between the two. Each // partition is expected to start in the upper left corner of the block and // proceed in raster-scan order. Two partitions are equal if the mapping is // bijective. This metric is a metric in the mathematical sense. In other words // it has the following properties: // // 1) PartitionMetric(a, b) >= 0 // 2) PartitionMetric(a, b) == PartitionMetric(b, a) // 3) PartitionMetric(a, b) == 0 iff a == b // 4) PartitionMetric(a, b) + PartitionMetric(b, c) >= PartitionMetric(a, c) // // Throws an error if one partition's footprint is not equal to the other. int PartitionMetric(const Partition& a, const Partition& b); // A partition is a way to divide up an ASTC block into disjoint subsets such // that each subset uses a different set of endpoints. This is used to increase // the compression quality of blocks. One way to store such a partition is to // assign an ID to use with a predetermined decoding method. Here we store the // logical representation of partitions by keeping a per-pixel label. All pixels // that share a label belong to the same subset. struct Partition { // The footprint width and height of this partition. This determines the size // of the assignment array. Footprint footprint; // The number of subsets in this partition. The values in the partition // assignment fall within the range [0, num_parts). The maximum number of // parts supported is four. int num_parts; // The 10-bit partition ID as stored in bits 13-22 of multi-part ASTC blocks. // (See Section C.2.9) If there is no guarantee that this partition is a valid // ASTC partition, this should be set to absl::nullopt. base::Optional partition_id; // A value in the range [0, num_parts) corresponding to the label for // the given texel (x, y) in [0, footprint_width) x [0, footprint_height) // using a raster-order layout. std::vector assignment; // Returns true only if their "distance" is zero, i.e. if they have compatible // subset assignments. bool operator==(const Partition& other) const { return PartitionMetric(*this, other) == 0; } }; // Generates the ASTC partition assignment for the given block attributes. Partition GetASTCPartition(const Footprint& footprint, int num_parts, int partition_id); // Returns the |k| valid ASTC partitions that are closest to the candidate based // on the PartitionMetric defined above. const std::vector FindKClosestASTCPartitions( const Partition& candidate, int k); // Returns the valid ASTC partition closest to the candidate with at most as // many subsets as the |candidate|. Note: this is not a deterministic function, // as the underlying valid partitions are sorted using a hash map and a distance // function whose range is the natural numbers. The chances that two or more // partitions are equally 'closest' is possible, in which case this function // makes no guarantees about which one it will return. For more control, use // FindKClosestASTCPartitions above. const Partition& FindClosestASTCPartition(const Partition& candidate); } // namespace astc_codec #endif // ASTC_CODEC_DECODER_PARTITION_H_