// // Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ----------------------------------------------------------------------------- // blocking_counter.h // ----------------------------------------------------------------------------- #ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ #define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ #include "absl/base/thread_annotations.h" #include "absl/synchronization/mutex.h" namespace absl { // BlockingCounter // // This class allows a thread to block for a pre-specified number of actions. // `BlockingCounter` maintains a single non-negative abstract integer "count" // with an initial value `initial_count`. A thread can then call `Wait()` on // this blocking counter to block until the specified number of events occur; // worker threads then call 'DecrementCount()` on the counter upon completion of // their work. Once the counter's internal "count" reaches zero, the blocked // thread unblocks. // // A `BlockingCounter` requires the following: // - its `initial_count` is non-negative. // - the number of calls to `DecrementCount()` on it is at most // `initial_count`. // - `Wait()` is called at most once on it. // // Given the above requirements, a `BlockingCounter` provides the following // guarantees: // - Once its internal "count" reaches zero, no legal action on the object // can further change the value of "count". // - When `Wait()` returns, it is legal to destroy the `BlockingCounter`. // - When `Wait()` returns, the number of calls to `DecrementCount()` on // this blocking counter exactly equals `initial_count`. // // Example: // BlockingCounter bcount(N); // there are N items of work // ... Allow worker threads to start. // ... On completing each work item, workers do: // ... bcount.DecrementCount(); // an item of work has been completed // // bcount.Wait(); // wait for all work to be complete // class BlockingCounter { public: explicit BlockingCounter(int initial_count) : count_(initial_count), num_waiting_(0) {} BlockingCounter(const BlockingCounter&) = delete; BlockingCounter& operator=(const BlockingCounter&) = delete; // BlockingCounter::DecrementCount() // // Decrements the counter's "count" by one, and return "count == 0". This // function requires that "count != 0" when it is called. // // Memory ordering: For any threads X and Y, any action taken by X // before it calls `DecrementCount()` is visible to thread Y after // Y's call to `DecrementCount()`, provided Y's call returns `true`. bool DecrementCount(); // BlockingCounter::Wait() // // Blocks until the counter reaches zero. This function may be called at most // once. On return, `DecrementCount()` will have been called "initial_count" // times and the blocking counter may be destroyed. // // Memory ordering: For any threads X and Y, any action taken by X // before X calls `DecrementCount()` is visible to Y after Y returns // from `Wait()`. void Wait(); private: Mutex lock_; int count_ ABSL_GUARDED_BY(lock_); int num_waiting_ ABSL_GUARDED_BY(lock_); }; } // namespace absl #endif // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_