// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "absl/synchronization/blocking_counter.h" #include "absl/base/internal/raw_logging.h" namespace absl { // Return whether int *arg is zero. static bool IsZero(void *arg) { return 0 == *reinterpret_cast(arg); } bool BlockingCounter::DecrementCount() { MutexLock l(&lock_); count_--; if (count_ < 0) { ABSL_RAW_LOG( FATAL, "BlockingCounter::DecrementCount() called too many times. count=%d", count_); } return count_ == 0; } void BlockingCounter::Wait() { MutexLock l(&this->lock_); ABSL_RAW_CHECK(count_ >= 0, "BlockingCounter underflow"); // only one thread may call Wait(). To support more than one thread, // implement a counter num_to_exit, like in the Barrier class. ABSL_RAW_CHECK(num_waiting_ == 0, "multiple threads called Wait()"); num_waiting_++; this->lock_.Await(Condition(IsZero, &this->count_)); // At this point, We know that all threads executing DecrementCount have // released the lock, and so will not touch this object again. // Therefore, the thread calling this method is free to delete the object // after we return from this method. } } // namespace absl