// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "absl/synchronization/barrier.h" #include "absl/base/internal/raw_logging.h" #include "absl/synchronization/mutex.h" namespace absl { ABSL_NAMESPACE_BEGIN // Return whether int *arg is zero. static bool IsZero(void *arg) { return 0 == *reinterpret_cast(arg); } bool Barrier::Block() { MutexLock l(&this->lock_); this->num_to_block_--; if (this->num_to_block_ < 0) { ABSL_RAW_LOG( FATAL, "Block() called too many times. num_to_block_=%d out of total=%d", this->num_to_block_, this->num_to_exit_); } this->lock_.Await(Condition(IsZero, &this->num_to_block_)); // Determine which thread can safely delete this Barrier object this->num_to_exit_--; ABSL_RAW_CHECK(this->num_to_exit_ >= 0, "barrier underflow"); // If num_to_exit_ == 0 then all other threads in the barrier have // exited the Wait() and have released the Mutex so this thread is // free to delete the barrier. return this->num_to_exit_ == 0; } ABSL_NAMESPACE_END } // namespace absl