// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ----------------------------------------------------------------------------- // File: uniform_int_distribution.h // ----------------------------------------------------------------------------- // // This header defines a class for representing a uniform integer distribution // over the closed (inclusive) interval [a,b]. You use this distribution in // combination with an Abseil random bit generator to produce random values // according to the rules of the distribution. // // `absl::uniform_int_distribution` is a drop-in replacement for the C++11 // `std::uniform_int_distribution` [rand.dist.uni.int] but is considerably // faster than the libstdc++ implementation. #ifndef ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_ #define ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_ #include #include #include #include #include "absl/base/optimization.h" #include "absl/random/internal/fast_uniform_bits.h" #include "absl/random/internal/iostream_state_saver.h" #include "absl/random/internal/traits.h" #include "absl/random/internal/wide_multiply.h" namespace absl { ABSL_NAMESPACE_BEGIN // absl::uniform_int_distribution // // This distribution produces random integer values uniformly distributed in the // closed (inclusive) interval [a, b]. // // Example: // // absl::BitGen gen; // // // Use the distribution to produce a value between 1 and 6, inclusive. // int die_roll = absl::uniform_int_distribution(1, 6)(gen); // template class uniform_int_distribution { private: using unsigned_type = typename random_internal::make_unsigned_bits::type; public: using result_type = IntType; class param_type { public: using distribution_type = uniform_int_distribution; explicit param_type( result_type lo = 0, result_type hi = (std::numeric_limits::max)()) : lo_(lo), range_(static_cast(hi) - static_cast(lo)) { // [rand.dist.uni.int] precondition 2 assert(lo <= hi); } result_type a() const { return lo_; } result_type b() const { return static_cast(static_cast(lo_) + range_); } friend bool operator==(const param_type& a, const param_type& b) { return a.lo_ == b.lo_ && a.range_ == b.range_; } friend bool operator!=(const param_type& a, const param_type& b) { return !(a == b); } private: friend class uniform_int_distribution; unsigned_type range() const { return range_; } result_type lo_; unsigned_type range_; static_assert(std::is_integral::value, "Class-template absl::uniform_int_distribution<> must be " "parameterized using an integral type."); }; // param_type uniform_int_distribution() : uniform_int_distribution(0) {} explicit uniform_int_distribution( result_type lo, result_type hi = (std::numeric_limits::max)()) : param_(lo, hi) {} explicit uniform_int_distribution(const param_type& param) : param_(param) {} // uniform_int_distribution::reset() // // Resets the uniform int distribution. Note that this function has no effect // because the distribution already produces independent values. void reset() {} template result_type operator()(URBG& gen) { // NOLINT(runtime/references) return (*this)(gen, param()); } template result_type operator()( URBG& gen, const param_type& param) { // NOLINT(runtime/references) return param.a() + Generate(gen, param.range()); } result_type a() const { return param_.a(); } result_type b() const { return param_.b(); } param_type param() const { return param_; } void param(const param_type& params) { param_ = params; } result_type(min)() const { return a(); } result_type(max)() const { return b(); } friend bool operator==(const uniform_int_distribution& a, const uniform_int_distribution& b) { return a.param_ == b.param_; } friend bool operator!=(const uniform_int_distribution& a, const uniform_int_distribution& b) { return !(a == b); } private: // Generates a value in the *closed* interval [0, R] template unsigned_type Generate(URBG& g, // NOLINT(runtime/references) unsigned_type R); param_type param_; }; // ----------------------------------------------------------------------------- // Implementation details follow // ----------------------------------------------------------------------------- template std::basic_ostream& operator<<( std::basic_ostream& os, const uniform_int_distribution& x) { using stream_type = typename random_internal::stream_format_type::type; auto saver = random_internal::make_ostream_state_saver(os); os << static_cast(x.a()) << os.fill() << static_cast(x.b()); return os; } template std::basic_istream& operator>>( std::basic_istream& is, uniform_int_distribution& x) { using param_type = typename uniform_int_distribution::param_type; using result_type = typename uniform_int_distribution::result_type; using stream_type = typename random_internal::stream_format_type::type; stream_type a; stream_type b; auto saver = random_internal::make_istream_state_saver(is); is >> a >> b; if (!is.fail()) { x.param( param_type(static_cast(a), static_cast(b))); } return is; } template template typename random_internal::make_unsigned_bits::type uniform_int_distribution::Generate( URBG& g, // NOLINT(runtime/references) typename random_internal::make_unsigned_bits::type R) { random_internal::FastUniformBits fast_bits; unsigned_type bits = fast_bits(g); const unsigned_type Lim = R + 1; if ((R & Lim) == 0) { // If the interval's length is a power of two range, just take the low bits. return bits & R; } // Generates a uniform variate on [0, Lim) using fixed-point multiplication. // The above fast-path guarantees that Lim is representable in unsigned_type. // // Algorithm adapted from // http://lemire.me/blog/2016/06/30/fast-random-shuffling/, with added // explanation. // // The algorithm creates a uniform variate `bits` in the interval [0, 2^N), // and treats it as the fractional part of a fixed-point real value in [0, 1), // multiplied by 2^N. For example, 0.25 would be represented as 2^(N - 2), // because 2^N * 0.25 == 2^(N - 2). // // Next, `bits` and `Lim` are multiplied with a wide-multiply to bring the // value into the range [0, Lim). The integral part (the high word of the // multiplication result) is then very nearly the desired result. However, // this is not quite accurate; viewing the multiplication result as one // double-width integer, the resulting values for the sample are mapped as // follows: // // If the result lies in this interval: Return this value: // [0, 2^N) 0 // [2^N, 2 * 2^N) 1 // ... ... // [K * 2^N, (K + 1) * 2^N) K // ... ... // [(Lim - 1) * 2^N, Lim * 2^N) Lim - 1 // // While all of these intervals have the same size, the result of `bits * Lim` // must be a multiple of `Lim`, and not all of these intervals contain the // same number of multiples of `Lim`. In particular, some contain // `F = floor(2^N / Lim)` and some contain `F + 1 = ceil(2^N / Lim)`. This // difference produces a small nonuniformity, which is corrected by applying // rejection sampling to one of the values in the "larger intervals" (i.e., // the intervals containing `F + 1` multiples of `Lim`. // // An interval contains `F + 1` multiples of `Lim` if and only if its smallest // value modulo 2^N is less than `2^N % Lim`. The unique value satisfying // this property is used as the one for rejection. That is, a value of // `bits * Lim` is rejected if `(bit * Lim) % 2^N < (2^N % Lim)`. using helper = random_internal::wide_multiply; auto product = helper::multiply(bits, Lim); // Two optimizations here: // * Rejection occurs with some probability less than 1/2, and for reasonable // ranges considerably less (in particular, less than 1/(F+1)), so // ABSL_PREDICT_FALSE is apt. // * `Lim` is an overestimate of `threshold`, and doesn't require a divide. if (ABSL_PREDICT_FALSE(helper::lo(product) < Lim)) { // This quantity is exactly equal to `2^N % Lim`, but does not require high // precision calculations: `2^N % Lim` is congruent to `(2^N - Lim) % Lim`. // Ideally this could be expressed simply as `-X` rather than `2^N - X`, but // for types smaller than int, this calculation is incorrect due to integer // promotion rules. const unsigned_type threshold = ((std::numeric_limits::max)() - Lim + 1) % Lim; while (helper::lo(product) < threshold) { bits = fast_bits(g); product = helper::multiply(bits, Lim); } } return helper::hi(product); } ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_