// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ABSL_RANDOM_INTERNAL_FASTMATH_H_ #define ABSL_RANDOM_INTERNAL_FASTMATH_H_ // This file contains fast math functions (bitwise ops as well as some others) // which are implementation details of various absl random number distributions. #include #include #include #include "absl/base/internal/bits.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace random_internal { // Returns the position of the first bit set. inline int LeadingSetBit(uint64_t n) { return 64 - base_internal::CountLeadingZeros64(n); } // Compute log2(n) using integer operations. // While std::log2 is more accurate than std::log(n) / std::log(2), for // very large numbers--those close to std::numeric_limits::max() - 2, // for instance--std::log2 rounds up rather than down, which introduces // definite skew in the results. inline int IntLog2Floor(uint64_t n) { return (n <= 1) ? 0 : (63 - base_internal::CountLeadingZeros64(n)); } inline int IntLog2Ceil(uint64_t n) { return (n <= 1) ? 0 : (64 - base_internal::CountLeadingZeros64(n - 1)); } inline double StirlingLogFactorial(double n) { assert(n >= 1); // Using Stirling's approximation. constexpr double kLog2PI = 1.83787706640934548356; const double logn = std::log(n); const double ninv = 1.0 / static_cast(n); return n * logn - n + 0.5 * (kLog2PI + logn) + (1.0 / 12.0) * ninv - (1.0 / 360.0) * ninv * ninv * ninv; } // Rotate value right. // // We only implement the uint32_t / uint64_t versions because // 1) those are the only ones we use, and // 2) those are the only ones where clang detects the rotate idiom correctly. inline constexpr uint32_t rotr(uint32_t value, uint8_t bits) { return (value >> (bits & 31)) | (value << ((-bits) & 31)); } inline constexpr uint64_t rotr(uint64_t value, uint8_t bits) { return (value >> (bits & 63)) | (value << ((-bits) & 63)); } } // namespace random_internal ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_RANDOM_INTERNAL_FASTMATH_H_