// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include "gtest/gtest.h" #include "absl/random/random.h" template void Use(T) {} TEST(Examples, Basic) { absl::BitGen gen; std::vector objs = {10, 20, 30, 40, 50}; // Choose an element from a set. auto elem = objs[absl::Uniform(gen, 0u, objs.size())]; Use(elem); // Generate a uniform value between 1 and 6. auto dice_roll = absl::Uniform(absl::IntervalClosedClosed, gen, 1, 6); Use(dice_roll); // Generate a random byte. auto byte = absl::Uniform(gen); Use(byte); // Generate a fractional value from [0f, 1f). auto fraction = absl::Uniform(gen, 0, 1); Use(fraction); // Toss a fair coin; 50/50 probability. bool coin_toss = absl::Bernoulli(gen, 0.5); Use(coin_toss); // Select a file size between 1k and 10MB, biased towards smaller file sizes. auto file_size = absl::LogUniform(gen, 1000, 10 * 1000 * 1000); Use(file_size); // Randomize (shuffle) a collection. std::shuffle(std::begin(objs), std::end(objs), gen); } TEST(Examples, CreateingCorrelatedVariateSequences) { // Unexpected PRNG correlation is often a source of bugs, // so when using absl::BitGen it must be an intentional choice. // NOTE: All of these only exhibit process-level stability. // Create a correlated sequence from system entropy. { auto my_seed = absl::MakeSeedSeq(); absl::BitGen gen_1(my_seed); absl::BitGen gen_2(my_seed); // Produces same variates as gen_1. EXPECT_EQ(absl::Bernoulli(gen_1, 0.5), absl::Bernoulli(gen_2, 0.5)); EXPECT_EQ(absl::Uniform(gen_1), absl::Uniform(gen_2)); } // Create a correlated sequence from an existing URBG. { absl::BitGen gen; auto my_seed = absl::CreateSeedSeqFrom(&gen); absl::BitGen gen_1(my_seed); absl::BitGen gen_2(my_seed); EXPECT_EQ(absl::Bernoulli(gen_1, 0.5), absl::Bernoulli(gen_2, 0.5)); EXPECT_EQ(absl::Uniform(gen_1), absl::Uniform(gen_2)); } // An alternate construction which uses user-supplied data // instead of a random seed. { const char kData[] = "A simple seed string"; std::seed_seq my_seed(std::begin(kData), std::end(kData)); absl::BitGen gen_1(my_seed); absl::BitGen gen_2(my_seed); EXPECT_EQ(absl::Bernoulli(gen_1, 0.5), absl::Bernoulli(gen_2, 0.5)); EXPECT_EQ(absl::Uniform(gen_1), absl::Uniform(gen_2)); } }