// Copyright 2019 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ABSL_BASE_INTERNAL_EXPONENTIAL_BIASED_H_ #define ABSL_BASE_INTERNAL_EXPONENTIAL_BIASED_H_ #include namespace absl { namespace base_internal { // ExponentialBiased provides a small and fast random number generator for a // rounded exponential distribution. This generator doesn't requires very little // state doesn't impose synchronization overhead, which makes it useful in some // specialized scenarios. // // For the generated variable X, X ~ floor(Exponential(1/mean)). The floor // operation introduces a small amount of bias, but the distribution is useful // to generate a wait time. That is, if an operation is supposed to happen on // average to 1/mean events, then the generated variable X will describe how // many events to skip before performing the operation and computing a new X. // // The mathematically precise distribution to use for integer wait times is a // Geometric distribution, but a Geometric distribution takes slightly more time // to compute and when the mean is large (say, 100+), the Geometric distribution // is hard to distinguish from the result of ExponentialBiased. // // This class is thread-compatible. class ExponentialBiased { public: // The number of bits set by NextRandom. static constexpr int kPrngNumBits = 48; // Generates the floor of an exponentially distributed random variable by // rounding the value down to the nearest integer. The result will be in the // range [0, int64_t max / 2]. int64_t Get(int64_t mean); // Computes a random number in the range [0, 1<<(kPrngNumBits+1) - 1] // // This is public to enable testing. static uint64_t NextRandom(uint64_t rnd); private: void Initialize(); uint64_t rng_{0}; bool initialized_{false}; }; // Returns the next prng value. // pRNG is: aX+b mod c with a = 0x5DEECE66D, b = 0xB, c = 1<<48 // This is the lrand64 generator. inline uint64_t ExponentialBiased::NextRandom(uint64_t rnd) { const uint64_t prng_mult = uint64_t{0x5DEECE66D}; const uint64_t prng_add = 0xB; const uint64_t prng_mod_power = 48; const uint64_t prng_mod_mask = ~((~static_cast(0)) << prng_mod_power); return (prng_mult * rnd + prng_add) & prng_mod_mask; } } // namespace base_internal } // namespace absl #endif // ABSL_BASE_INTERNAL_EXPONENTIAL_BIASED_H_