// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ----------------------------------------------------------------------------- // File: algorithm.h // ----------------------------------------------------------------------------- // // This header file contains Google extensions to the standard C++ // header. #ifndef ABSL_ALGORITHM_ALGORITHM_H_ #define ABSL_ALGORITHM_ALGORITHM_H_ #include #include #include #include "absl/base/config.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace algorithm_internal { // Performs comparisons with operator==, similar to C++14's `std::equal_to<>`. struct EqualTo { template bool operator()(const T& a, const U& b) const { return a == b; } }; template bool EqualImpl(InputIter1 first1, InputIter1 last1, InputIter2 first2, InputIter2 last2, Pred pred, std::input_iterator_tag, std::input_iterator_tag) { while (true) { if (first1 == last1) return first2 == last2; if (first2 == last2) return false; if (!pred(*first1, *first2)) return false; ++first1; ++first2; } } template bool EqualImpl(InputIter1 first1, InputIter1 last1, InputIter2 first2, InputIter2 last2, Pred&& pred, std::random_access_iterator_tag, std::random_access_iterator_tag) { return (last1 - first1 == last2 - first2) && std::equal(first1, last1, first2, std::forward(pred)); } // When we are using our own internal predicate that just applies operator==, we // forward to the non-predicate form of std::equal. This enables an optimization // in libstdc++ that can result in std::memcmp being used for integer types. template bool EqualImpl(InputIter1 first1, InputIter1 last1, InputIter2 first2, InputIter2 last2, algorithm_internal::EqualTo /* unused */, std::random_access_iterator_tag, std::random_access_iterator_tag) { return (last1 - first1 == last2 - first2) && std::equal(first1, last1, first2); } template It RotateImpl(It first, It middle, It last, std::true_type) { return std::rotate(first, middle, last); } template It RotateImpl(It first, It middle, It last, std::false_type) { std::rotate(first, middle, last); return std::next(first, std::distance(middle, last)); } } // namespace algorithm_internal // equal() // // Compares the equality of two ranges specified by pairs of iterators, using // the given predicate, returning true iff for each corresponding iterator i1 // and i2 in the first and second range respectively, pred(*i1, *i2) == true // // This comparison takes at most min(`last1` - `first1`, `last2` - `first2`) // invocations of the predicate. Additionally, if InputIter1 and InputIter2 are // both random-access iterators, and `last1` - `first1` != `last2` - `first2`, // then the predicate is never invoked and the function returns false. // // This is a C++11-compatible implementation of C++14 `std::equal`. See // https://en.cppreference.com/w/cpp/algorithm/equal for more information. template bool equal(InputIter1 first1, InputIter1 last1, InputIter2 first2, InputIter2 last2, Pred&& pred) { return algorithm_internal::EqualImpl( first1, last1, first2, last2, std::forward(pred), typename std::iterator_traits::iterator_category{}, typename std::iterator_traits::iterator_category{}); } // Overload of equal() that performs comparison of two ranges specified by pairs // of iterators using operator==. template bool equal(InputIter1 first1, InputIter1 last1, InputIter2 first2, InputIter2 last2) { return absl::equal(first1, last1, first2, last2, algorithm_internal::EqualTo{}); } // linear_search() // // Performs a linear search for `value` using the iterator `first` up to // but not including `last`, returning true if [`first`, `last`) contains an // element equal to `value`. // // A linear search is of O(n) complexity which is guaranteed to make at most // n = (`last` - `first`) comparisons. A linear search over short containers // may be faster than a binary search, even when the container is sorted. template bool linear_search(InputIterator first, InputIterator last, const EqualityComparable& value) { return std::find(first, last, value) != last; } // rotate() // // Performs a left rotation on a range of elements (`first`, `last`) such that // `middle` is now the first element. `rotate()` returns an iterator pointing to // the first element before rotation. This function is exactly the same as // `std::rotate`, but fixes a bug in gcc // <= 4.9 where `std::rotate` returns `void` instead of an iterator. // // The complexity of this algorithm is the same as that of `std::rotate`, but if // `ForwardIterator` is not a random-access iterator, then `absl::rotate` // performs an additional pass over the range to construct the return value. template ForwardIterator rotate(ForwardIterator first, ForwardIterator middle, ForwardIterator last) { return algorithm_internal::RotateImpl( first, middle, last, std::is_same()); } ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_ALGORITHM_ALGORITHM_H_