import util.ColorOps as color import pdb from pixelevents.StepEvent import * import util.TimeOps as timeops #Pixel keeps a queue of events (PixelEvent objects) (actually a dictionary #keyed by event time). Every time is state is #requested, it processes all the members of its queue. If a member returns none, #it is removed from the queue. Otherwise, its value added to the Pixels color #weighted by z-index. class Pixel: radius = 2 timeOff = -1 def __init__(self, location): self.location = location self.events = {} self.lastRenderTime = timeops.time() self.lastRender = (0,0,0) def turnOn(self): self.turnOnFor(-1) #Turn the light white for 'time' ms. Really only meant for testing. Use #processInput instead. Also, you shouldn't use this anyway. You should be #using the input method on the screen! def turnOnFor(self, time): event = StepEvent.generate(time, (255,255,255)) #TODO: Move color to self.processInput(event, 0) #arg #Add a pixelEvent to the list of active events def processInput(self,pixelEvent,zindex, scale=1,currentTime=None): #consider migrating arg to dict if currentTime == None: currentTime = timeops.time() self.events[currentTime] = (zindex,scale, pixelEvent) def clearAllEvents(self): self.events = {} #Combines all PixelEvents currently active and computes the current color of #the pixel. def state(self, currentTime=timeops.time()): #TODO: this only evaluates at import time, I think if currentTime-self.lastRenderTime < 5: return self.lastRender if self.events == {}: self.lastRenderTime = currentTime return (0,0,0) deadEvents = [] resultingColor = (0,0,0) colors = [] for eventTime in self.events: #TODO: right color weighting code (zindex,scale,event) = self.events[eventTime] eventResult = event.state(currentTime-eventTime) if eventResult != None: scaledEvent = color.multiplyColor(eventResult,scale) if (scaledEvent[0] + scaledEvent[1] + scaledEvent[2]) < 5: deadEvents.append(eventTime) else: colors.append(scaledEvent) else: deadEvents.append(eventTime) resultingColor = color.combineColors(colors) [self.events.pop(event) for event in deadEvents] resultingColor = [int(round(c)) for c in resultingColor] self.lastRender = tuple(resultingColor) self.lastRenderTime = currentTime return tuple(resultingColor) def __str__(self): return 'Loc: ' + str(self.location)