import util.Strings as Strings from operationscore.Input import * import socket, json, time import logging as main_log class TCPInput(Input): def inputInit(self): self.HOST = '' # Symbolic name meaning all available interfaces self.PORT = self.argDict['Port'] # Arbitrary non-privileged port self.BUFFER_SIZE = 1024 self.IS_RESPONDING = 1 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.sock.bind((self.HOST, self.PORT)) self.sock.listen(1) (self.conn, self.address) = self.sock.accept() def sensingLoop(self): data = self.conn.recv(self.BUFFER_SIZE) main_log.debug('Incoming data', data) if not data or 'end' in data: # data end, close socket main_log.debug('End in data') self.IS_RESPONDING = 0 self.sock.close() if self.IS_RESPONDING == 1: # if 'responding', respond to the received data dataDict = json.loads(data) # socketDict = {'data':dataDict, 'address':self.address} socketDict = {Strings.LOCATION: (100 * (1 - dataDict['x'] / 10), 25 * (1 + dataDict['y'] / 10))} # like PygameInput self.respond(socketDict) else: # if not 'responding', don't respond to data and restart socket # * an incomplete hack for now. will be changed if same-type-multi-Input is implemented. time.sleep(1) self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.sock.bind((self.HOST, self.PORT)) self.sock.listen(1) (self.conn, self.address) = self.sock.accept() self.IS_RESPONDING = 1