simplemap
layouts/60StripLayout.xml
pixelmappers.SimpleMapper
simplemap
20
pixelmappers.GaussianMapper
gaussmap
30
0.1
10
1
renderers/60StripSeq.xml
renderers/Pygame.xml
inputs.PygameInput
pygameclick
10
True
inputs.PygameInput
pygamekey
10
True
inputs.UDPInput
udp
3344
50
inputs/MouseFollower.xml
behaviors/RiseFall.xml
behaviors.EchoBehavior
echo
0
False
behaviors/DimColor.xml
behaviors.Expand
expand
1
behaviors/RandomColor.xml
(255,0,0)
(0,0,255)
behaviors/PixelDecay.xml
behaviors/SingleFrame.xml
behaviors/PixelDecay.xml
.01
behaviors.XYMove
xymove
5
2
behaviors.RestrictLocation
xbounce
{val}*-1
XStep
{x}<0 or {x}>800
behaviors.RestrictLocation
ybounce
{val}*-1
YStep
{y}<0 or {y}>200
behaviors.BehaviorChain
movebounce
xymove
xbounce
ysin
behaviors.ModifyParam
ysin
YStep
Sensor
4*math.sin({x}/float(40))
behaviors.BehaviorChain
expanddie
expand
dim
behaviors.BehaviorChain
risefalldie
risefall
2sec
dim
behaviors.BehaviorChain
doors
pygamekey
mitdoors
colorchange
mover
decay
{'mover':'risefalldie'}
True
behaviors.DebugBehavior
debug
0
pygamekey
udp
behaviors.Timeout
2sec
2000
behaviors.MITDoors
mitdoors
50
behaviors.AllPixelsLeft
pixelsleft
behaviors.Square
square
20
behaviors/LoopAndDie.xml
50
behaviors.BehaviorChain
runcolordecay
pygameclick
colorchange
running
decay
{'running':'acceleratedie'}
False
gaussmap
behaviors.ResponseMover
mover
behaviors.RandomWalk
randmovement
2
behaviors/Accelerate.xml
behaviors.BehaviorChain
acceleratedie
accelerate
recursivedecay
behaviors.BehaviorChain
mousechaser
followmouse
tcp
echo
square
singleframe
True
behaviors/RunningBehavior.xml