From 69449f1991952cee28c597f1a2bbb3f927751447 Mon Sep 17 00:00:00 2001 From: rcoh Date: Wed, 29 Dec 2010 15:34:47 -0500 Subject: a couple improvements. nothing huge. --- renderers/PygameRenderer.py | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'renderers') diff --git a/renderers/PygameRenderer.py b/renderers/PygameRenderer.py index 6f7f65b..a10700b 100644 --- a/renderers/PygameRenderer.py +++ b/renderers/PygameRenderer.py @@ -1,4 +1,5 @@ from operationscore.Renderer import * +import util.TimeOps as clock import pygame from pygame.locals import * import pdb @@ -9,6 +10,8 @@ class PygameRenderer(Renderer): self.background = pygame.Surface(self.screen.get_size()) self.background = self.background.convert() self.background.fill(Color('Black')) + self.stopwatch = clock.Stopwatch() + self.stopwatch.start() def render(self, lightSystem): self.background.fill(Color('Black')) #print 'drawing color:',light.color @@ -18,3 +21,6 @@ class PygameRenderer(Renderer): self.screen.blit(self.background, (0,0)) pygame.display.flip() + self.stopwatch.stop() + pygame.display.set_caption(str(int(1000/self.stopwatch.elapsed()))) + self.stopwatch.start() -- cgit v1.2.3