From 5fb3ea060025241105dc8e9a174513c112f9a133 Mon Sep 17 00:00:00 2001 From: rcoh Date: Thu, 27 Jan 2011 16:50:59 -0500 Subject: A metric $#%$-ton of changes. Added doc-strings to EVERYTHING. Phew. Fixed a massive bug that increases performance in by up to a factor of 60. A bunch of new behaviors for the class. --- renderers/PygameRenderer.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'renderers/PygameRenderer.py') diff --git a/renderers/PygameRenderer.py b/renderers/PygameRenderer.py index 9582a03..bc50360 100644 --- a/renderers/PygameRenderer.py +++ b/renderers/PygameRenderer.py @@ -4,16 +4,19 @@ import pygame from pygame.locals import * import pdb class PygameRenderer(Renderer): + """PygameRenderer is a renderer which renders the LightSystem to a pygame display""" + def initRenderer(self): pygame.init() self.screen = pygame.display.set_mode((1300,500)) self.background = pygame.Surface(self.screen.get_size()) self.background = self.background.convert() - self.background.fill(Color('Black')) + self.background.fill(Color(0,0,0)) self.stopwatch = timeops.Stopwatch() self.stopwatch.start() + def render(self, lightSystem, currentTime=timeops.time()): - self.background.fill(Color('Black')) + self.background.fill(Color(0,0,0)) #print 'drawing color:',light.color for light in lightSystem: pygame.draw.circle(self.background, light.state(currentTime), light.location, \ -- cgit v1.2.3