diff options
Diffstat (limited to 'config')
-rw-r--r-- | config/6thFloor.xml | 272 | ||||
-rw-r--r-- | config/Outdoor.xml | 82 |
2 files changed, 349 insertions, 5 deletions
diff --git a/config/6thFloor.xml b/config/6thFloor.xml new file mode 100644 index 0000000..4c31892 --- /dev/null +++ b/config/6thFloor.xml @@ -0,0 +1,272 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + <!--<InheritsFrom>layouts/BasicSixStrip.xml</InheritsFrom--> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>10</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <!--<Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer>--> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygame</Id> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement> + <!--<InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement>--> + <InputElement Id="followmouse"> + <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> + </InputElement> + <InputElement> + <Class>inputs.RandomLocs</Class> + <Args> + <Id>randomLoc</Id> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="redshift"> + <InheritsFrom>behaviors/RedShift.xml</InheritsFrom> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior Id="singleframe"> + <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom> + </Behavior> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.01</Coefficient> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.XYMove</Class> + <Args> + <Id>xymove</Id> + <XStep>5</XStep> + <YStep>2</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<0 or {x}>800</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<0 or {y}>200</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>movebounce</Id> + <ChainedBehaviors> + <Id>xymove</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>xymover</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygame</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.AllPixelsLeft</Class> + <Args> + <Id>pixelsleft</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Square</Class> + <Args> + <Id>square</Id> + <Width>20</Width> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.AllPixels</Class> + <Args> + <Id>allpixels</Id> + </Args> + </Behavior> + <Behavior Id="recursivedecay"> + <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> + <Args> + <InitialResponseCount>50</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>running</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'running':'acceleratedie'}</RecursiveHooks> + <RenderToScreen>False</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>randomwalk</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'redwalk'}</RecursiveHooks> + <RenderToScreen>False</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>redwalk</Id> + <ChainedBehaviors> + <Id>randmovement</Id> + <Id>redshift</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> + <Behavior Id="accelerate"> + <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>acceleratedie</Id> + <ChainedBehaviors> + <Id>accelerate</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + <Id>followmouse</Id> + <Id>tcp</Id> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>redshift</Id> + <Id>square</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="running"> + <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/Outdoor.xml b/config/Outdoor.xml index 9ee0c3a..e137ec4 100644 --- a/config/Outdoor.xml +++ b/config/Outdoor.xml @@ -40,9 +40,17 @@ <Class>inputs.PygameInput</Class> <Args><!--Passed as a dictionary--> <Id>pygame</Id> - <RefreshInterval>100</RefreshInterval> + <RefreshInterval>10</RefreshInterval> </Args> </InputElement> + <!--<InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement>--> <InputElement Id="followmouse"> <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> </InputElement> @@ -62,12 +70,27 @@ <RenderToScreen>False</RenderToScreen> </Args> </Behavior> + <Behavior Id="redshift"> + <InheritsFrom>behaviors/RedShift.xml</InheritsFrom> + </Behavior> <Behavior Id="colorchange"> <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Color>(0,255,0)</Color> + <Color>(255,0,0)</Color> + </ColorList> + </Args> </Behavior> <Behavior Id="decay"> <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> </Behavior> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.01</Coefficient> + </Args> + </Behavior> <Behavior> <Class>behaviors.DebugBehavior</Class> <Args> @@ -84,10 +107,17 @@ <Id>pixelsleft</Id> </Args> </Behavior> + <Behavior> + <Class>behaviors.Square</Class> + <Args> + <Id>square</Id> + <Width>5</Width> + </Args> + </Behavior> <Behavior Id="recursivedecay"> <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> <Args> - <InitialResponseCount>200</InitialResponseCount> + <InitialResponseCount>30</InitialResponseCount> </Args> </Behavior> <Behavior> @@ -96,7 +126,7 @@ <Id>runcolordecay</Id> <Inputs> <Id>pygame</Id> - <Id>randomLoc</Id> + <!--<Id>randomLoc</Id>--> </Inputs> <ChainedBehaviors> <Id>colorchange</Id> @@ -108,6 +138,46 @@ <Mapper>gaussmap</Mapper> </Args> </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>randomwalk</Id> + <Inputs> + <Id>pygame</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'redwalk'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>redwalk</Id> + <ChainedBehaviors> + <Id>randmovement</Id> + <Id>redshift</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> <Behavior Id="accelerate"> <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> </Behavior> @@ -127,11 +197,13 @@ <Id>mousechaser</Id> <Inputs> <Id>followmouse</Id> + <Id>tcp</Id> </Inputs> <ChainedBehaviors> <Id>echo</Id> - <Id>pixelsleft</Id> - <Id>decay</Id> + <Id>redshift</Id> + <Id>square</Id> + <Id>slowdecay</Id> </ChainedBehaviors> <RenderToScreen>True</RenderToScreen> </Args> |