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Diffstat (limited to 'config/Jennifer.xml')
-rw-r--r-- | config/Jennifer.xml | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/config/Jennifer.xml b/config/Jennifer.xml new file mode 100644 index 0000000..e6cfc40 --- /dev/null +++ b/config/Jennifer.xml @@ -0,0 +1,128 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement> + <InputElement> + <Class>inputs.PygameInput</Class> + <Args><!--Passed as a dictionary--> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior Id="dim"> + <InheritsFrom>behaviors/DimColor.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.Expand</Class> + <Args> + <Id>expand</Id> + <ExpandRate>8</ExpandRate> + </Args> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expanddie</Id> + <ChainedBehaviors> + <Id>expand</Id> + <Id>decexpand</Id> + <Id>dim</Id> + <Id>8sectimeout</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ExpandingColorZones</Class> + <Args> + <Id>colorzones</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>colorbars</Id> + <Inputs> + <Id>pygamekey</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorzones</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'expanddie'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Timeout</Class> + <Args> + <Id>8sectimeout</Id> + <Timeout>8000</Timeout> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior Id="decexpand" ParamName="ExpandRate"> + <InheritsFrom>behaviors/Deccelerate.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> |