The `page-worker` module provides a way to create a permanent, invisible page and access its DOM. The module exports a constructor function `Page`, which constructs a new page worker. A page worker may be destroyed, after which its memory is freed, and you must create a new instance to load another page. You specify the page to load using the `contentURL` option to the [`Page()` constructor](packages/addon-kit/docs/page-worker.html#Page(options)). This can point to a remote file: pageWorker = require("page-worker").Page({ contentScript: "console.log(document.body.innerHTML);", contentURL: "http://en.wikipedia.org/wiki/Internet" }); It can also point to an HTML file which you've packaged with your add-on. To do this, save the file in your add-on's `data` directory and create the URL using the `data.url()` method of the [`self`](packages/addon-kit/docs/self.html) module: pageWorker = require("page-worker").Page({ contentScript: "console.log(document.body.innerHTML);", contentURL: require("self").data.url("myFile.html") }); ## Scripting Page-Worker Content ## To access the page's DOM you need to attach a script to it. In the SDK these scripts are called "content scripts" because they're explicitly used for interacting with web content. You can specify one or more content scripts to load into the page using the `contentScript` or `contentScriptFile` options to the [`Page()` constructor](packages/addon-kit/docs/page-worker.html#Page(options)). With `contentScript` you pass the script as a string, as in the examples above. With `contentScriptFile` you pass a URL which points to a script saved under your add-on's `data` directory. You construct the URL using the `data.url()` method of the [`self`](packages/addon-kit/docs/self.html) module. While content scripts can access DOM content, they can't access any of the SDK APIs, so in many cases you'll need to exchange messages between the content script and your main add-on code for a complete solution. For example, the content script might read some content and send it back to the main add-on, which could store it using the [`simple-storage`](packages/addon-kit/docs/simple-storage.html) API. You can communicate with the script using either the [`postMessage()`](dev-guide/addon-development/content-scripts/using-postmessage.html) API or (preferably, usually) the [`port`](dev-guide/addon-development/content-scripts/using-port.html) API. For example, this add-on loads a page from Wikipedia, and runs a content script in it to send all the headers back to the main add-on code: var pageWorkers = require("page-worker"); // This content script sends header titles from the page to the add-on: var script = "var elements = document.querySelectorAll('h2 > span'); " + "for (var i = 0; i < elements.length; i++) { " + " postMessage(elements[i].textContent) " + "}"; // Create a page worker that loads Wikipedia: pageWorkers.Page({ contentURL: "http://en.wikipedia.org/wiki/Internet", contentScript: script, contentScriptWhen: "ready", onMessage: function(message) { console.log(message); } }); For conciseness, this example creates the content script as a string and uses the `contentScript` property. In your own add-ons, you will probably want to create your content scripts in separate files and pass their URLs using the `contentScriptFile` property.

Unless your content script is extremely simple and consists only of a static string, don't use contentScript: if you do, you may have problems getting your add-on approved on AMO.

Instead, keep the script in a separate file and load it using contentScriptFile. This makes your code easier to maintain, secure, debug and review.

To learn much more about content scripts, see the [Working with Content Scripts](dev-guide/addon-development/web-content.html) guide.

Scripting Trusted Page Content

**Note that the feature described in this section is experimental: we'll very probably continue to support it, but the name of the `addon` property might change in a future release.** We've already seen that you can package HTML files in your add-on's `data` directory and load them using `page-worker`. We can call this "trusted" content, because unlike content loaded from a source outside the add-on, the add-on author knows exactly what it's doing. To interact with trusted content you don't need to use content scripts: you can just include a script from the HTML file in the normal way, using `` in the page header. * **in the "main.js" file**: remove the `contentScriptFile` option in the `Page()` constructor.
@class A `Page` object loads the page specified by its `contentURL` option and executes any content scripts that have been supplied to it in the `contentScript` and `contentScriptFile` options. The page is not displayed to the user. The page worker is loaded as soon as the `Page` object is created and stays loaded until its `destroy` method is called or the add-on is unloaded. @constructor Creates an uninitialized page worker instance. @param [options] {object} The *`options`* parameter is optional, and if given it should be an object with any of the following keys: @prop [contentURL] {string} The URL of the content to load in the panel. @prop [allow] {object} An object with keys to configure the permissions on the page worker. The boolean key `script` controls if scripts from the page are allowed to run. `script` defaults to true. @prop [contentScriptFile] {string,array} A local file URL or an array of local file URLs of content scripts to load. Content scripts specified by this option are loaded *before* those specified by the `contentScript` option. See [Working with Content Scripts](dev-guide/addon-development/web-content.html) for help on setting this property. @prop [contentScript] {string,array} A string or an array of strings containing the texts of content scripts to load. Content scripts specified by this option are loaded *after* those specified by the `contentScriptFile` option. @prop [contentScriptWhen="end"] {string} When to load the content scripts. This may take one of the following values: * "start": load content scripts immediately after the document element for the page is inserted into the DOM, but before the DOM content itself has been loaded * "ready": load content scripts once DOM content has been loaded, corresponding to the [DOMContentLoaded](https://developer.mozilla.org/en/Gecko-Specific_DOM_Events) event * "end": load content scripts once all the content (DOM, JS, CSS, images) for the page has been loaded, at the time the [window.onload event](https://developer.mozilla.org/en/DOM/window.onload) fires This property is optional and defaults to "end". @prop [onMessage] {function} Use this to add a listener to the page worker's `message` event. @property {EventEmitter} [EventEmitter](packages/api-utils/docs/events.html) object that allows you to: * send events to the content script using the `port.emit` function * receive events from the content script using the `port.on` function See the guide to communicating using port for details. @property {string} The URL of the content loaded. @property {object} A object describing permissions for the content. It contains a single key named `script` whose value is a boolean that indicates whether or not to execute script in the content. `script` defaults to true. @property {string,array} A local file URL or an array of local file URLs of content scripts to load. @property {string,array} A string or an array of strings containing the texts of content scripts to load. @property {string} When to load the content scripts. This may have one of the following values: * "start": load content scripts immediately after the document element for the page is inserted into the DOM, but before the DOM content itself has been loaded * "ready": load content scripts once DOM content has been loaded, corresponding to the [DOMContentLoaded](https://developer.mozilla.org/en/Gecko-Specific_DOM_Events) event * "end": load content scripts once all the content (DOM, JS, CSS, images) for the page has been loaded, at the time the [window.onload event](https://developer.mozilla.org/en/DOM/window.onload) fires @method Unloads the page worker. After you destroy a page worker, its memory is freed and you must create a new instance if you need to load another page. @method Sends a message to the content scripts. @param message {value} The message to send. Must be JSON-able. @method Registers an event listener with the page worker. See [Working with Events](dev-guide/addon-development/events.html) for help with events. @param type {string} The type of event to listen for. @param listener {function} The listener function that handles the event. @method Unregisters an event listener from the page worker. @param type {string} The type of event for which `listener` was registered. @param listener {function} The listener function that was registered. @event If you listen to this event you can receive message events from content scripts associated with this page worker. When a content script posts a message using `self.postMessage()`, the message is delivered to the add-on code in the page worker's `message` event. @argument {value} Listeners are passed a single argument which is the message posted from the content script. The message can be any JSON-serializable value @event This event is emitted when an uncaught runtime error occurs in one of the page worker's content scripts. @argument {Error} Listeners are passed a single argument, the [Error](https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error) object.