class Renderer(object): def render_game(self, game_board): """ renderBoard @param game_board -- dictionary of tuples of location (x,y), 0 indexed from the top left of the board. """ raise NotImplementedError def color_deref(self, color_str): return Color(color_str) import pygame from pygame.locals import Color class PygameRenderer(Renderer): """ Based heavily off of PygameRenderer in SmootLight. Renders Tetris to a pygame Window. """ DISPLAY_SIZE = (1000,1000) OFFSET = (100, 100) SCALE = 15 RADIUS = 6 def __init__(self): pygame.init() self.screen = pygame.display.set_mode(self.DISPLAY_SIZE) self.background = pygame.Surface(self.screen.get_size()) self.background = self.background.convert() self.background.fill(Color(0,0,0)) def render_game(self, game_board): self.background.fill(Color(0,0,0)) for (x,y) in game_board: disp_x = x if x >= 10: disp_x+=3 pygame.draw.circle(self.background, self.color_deref(game_board[(x,y)]), (self.OFFSET[0] + disp_x*self.SCALE, self.OFFSET[1] + y*self.SCALE), self.RADIUS) self.screen.blit(self.background, (0,0)) pygame.display.flip() import util class LedRenderer(Renderer): """ Renderer for the LEDs. Based heavily on IndoorRenderer in Smootlight and general Smootlight abstraction patterns """ POWER_SUPPLY_IPS = [0,0,0,0] #TODO: Fill in SOCK_PORT = 6038 sockets = {} def render_game(self, game_board): packets = self.map_to_packets(game_board) packets_with_destinations = zip(self.POWER_SUPPLY_IPS, packets) for (ip, (port, packet)) in packets: if not ip in self.sockets: self.sockets[ip] = util.getConnectedSocket(ip, self.SOCK_PORT) final_packet = util.composePixelStripPacket(packet, port) try: self.sockets[ip].send(packet, 0x00) except: print 'failure sending packet' def map_to_packets(game_board): """ Performs the mapping between a game_board and a list of (port,packet) pairs. The port,packet pairs should line up with the ip's in IP_ADDRESSES """ #TODO(rcoh): Write this when we decide on a layout