From c5c1afaad86f4db6700bd540af9cd5e1999e10bc Mon Sep 17 00:00:00 2001 From: rcoh Date: Tue, 23 Aug 2011 22:11:41 -0700 Subject: Added Pygame renderer and a demo of usage. Also added a renderer for the main lights which is waiting on a layout. --- util.py | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 util.py (limited to 'util.py') diff --git a/util.py b/util.py new file mode 100644 index 0000000..97982e1 --- /dev/null +++ b/util.py @@ -0,0 +1,20 @@ +from numpy import zeros +argDict = {'flags': 0, 'startcode': 0x0fff, 'pad':0} + +# Allocate a buffer for transmitted packets and fill it with magic +# Only works for strips of 50 pixels +xmit = zeros(174, dtype='ubyte') +xmit[:8], xmit[20:24] = [4,1,220,74,1,0,8,1], [150,0,255,15] + +def composePixelStripPacket(values, port): + xmit[16], xmit[24:] = port, values.ravel() + return xmit + +import socket +def getConnectedSocket(ip,port): + sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) + try: + sock.connect((ip, port)) + return sock + except Exception as inst: + print 'socket failure' -- cgit v1.2.3