From e63267bae70b0908c9dfac0cdc330356fc041796 Mon Sep 17 00:00:00 2001 From: Leah Alpert Date: Fri, 26 Aug 2011 19:56:26 -0700 Subject: Chooses winner(s) correctly now --- tetris.py | 31 +++++++++++++++++++++++-------- 1 file changed, 23 insertions(+), 8 deletions(-) diff --git a/tetris.py b/tetris.py index 827255b..57112d7 100644 --- a/tetris.py +++ b/tetris.py @@ -167,7 +167,6 @@ class Player(): else: self.gs.winner = self.id - # do we go up a level? if (self.gs.level < NO_OF_LEVELS and self.score >= self.gs.thresholds[self.gs.level]): @@ -196,7 +195,7 @@ class GameState(): self.num_players = 0 self.level = 1 self.delay = 800 - self.thresholds = range(10,100,10) + self.thresholds = range(0,100,10) self.state = "waiting" #states: waiting (between games), playing, ending self.winner = None #winning player id @@ -241,10 +240,9 @@ class TetrisGame(object): self.update_gui() self.gravity() -#FIX THIS FOR GAME-OVER def handle_input(self): game_on = True - TIME_LIMIT = 3*60 + TIME_LIMIT = 3*6 start_time = time() drop_time = time() while game_on: @@ -299,9 +297,17 @@ class TetrisGame(object): winner_id = self.gameState.winner print "in end_game; player",winner_id,"wins" else: - #CHANGE THISSSS - print "0 WINS BY DEFAULT FOR NOW..." - winner_id = 0 + if self.gameState.num_players == 2: + if self.players[0].score > self.players[1].score: + winner_id = 0 + elif self.players[1].score > self.players[0].score: + winner_id = 1 + else: + winner_id = 2 #tie, show both as winners. + elif self.players[0]!=None: + winner_id = 0 + else: + winner_id = 1 self.animate_ending(winner_id) def board_animation(self, board_id, design): @@ -312,7 +318,11 @@ class TetrisGame(object): def animate_ending(self,winner_board): print "game over, display animation" - self.board_animation(winner_board,"outline") + if winner_board == 2: + self.board_animation(0,"outline") + self.board_animation(1,"outline") + else: + self.board_animation(winner_board,"outline") self.update_gui() for i in range(250): print i, @@ -369,6 +379,11 @@ class TetrisGame(object): d[coord] = "yellow" else: d[coord] = "gray" + + #level + level = self.gameState.level + d[(level+offset-1,MAXY)] = LEVEL_COLORS[level-1] + return d -- cgit v1.2.3