From 2c66af07ac43ffdea84e847a2e6ff7ac164d62e5 Mon Sep 17 00:00:00 2001 From: rcoh Date: Mon, 29 Aug 2011 21:22:57 -0400 Subject: fixing input, renderer --- ddrinput.py | 11 +++++++---- renderer.py | 6 +++--- 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/ddrinput.py b/ddrinput.py index 6cad156..5a7b750 100644 --- a/ddrinput.py +++ b/ddrinput.py @@ -1,6 +1,5 @@ import pygame import time -======= JOY_EVENT = 7 JOY_EVENT_2 = 10 @@ -63,10 +62,9 @@ class DdrInput(object): event = pygame.event.poll() player_move = None if event.type == JOY_EVENT: - player_index, player_move = handle_joy_event(event) + player_index, player_move = self.handle_joy_event(event) if self.debug_mode: print (player_index, player_move) - if self.debug_mode: if event.type == KEY_EVENT or event.type == KEY_RELEASE: (player_index, player_move) = self.handle_key_event(event) @@ -84,7 +82,6 @@ class DdrInput(object): for player_index in self.active_inputs: if self.active_inputs[player_index] != None: (fallback_start, start_time, move) = self.active_inputs[player_index] - print time.time() - start_time if time.time() - start_time > fallback_start: fallback_start /= 2 fallback_start = max(.1, fallback_start) @@ -98,6 +95,12 @@ class DdrInput(object): #there may be a tricky quick way to code this, but this is more readable #value == 0 -> released player_move = None + #if event.type == JOY_EVENT_2: + # player_move = DROP + # return (player_index, player_move) + #if event.type == JOY_EVENT_2+1: + # player_move = RELEASE + # return (player_index, player_move) if event.axis == X: if event.value < 0: player_move = LEFT diff --git a/renderer.py b/renderer.py index bd141c8..ffe8628 100644 --- a/renderer.py +++ b/renderer.py @@ -24,9 +24,9 @@ class PygameRenderer(Renderer): pygame Window. """ - DISPLAY_SIZE = (1000,1000) - OFFSET = (100, 100) - SCALE = 15 + DISPLAY_SIZE = (1500,1500) + OFFSET = (50, 50) + SCALE = 20 RADIUS = 6 def __init__(self): -- cgit v1.2.3