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-rw-r--r--renderer.py55
1 files changed, 45 insertions, 10 deletions
diff --git a/renderer.py b/renderer.py
index 2e13707..bd141c8 100644
--- a/renderer.py
+++ b/renderer.py
@@ -1,3 +1,10 @@
+from numpy import zeros
+
+import pygame
+from pygame.locals import Color
+
+import util
+
class Renderer(object):
def render_game(self, game_board):
"""
@@ -10,8 +17,6 @@ class Renderer(object):
def color_deref(self, color_str):
return Color(color_str)
-import pygame
-from pygame.locals import Color
class PygameRenderer(Renderer):
"""
@@ -51,38 +56,68 @@ class PygameRenderer(Renderer):
for (x,y) in game_board:
disp_x = x
if x >= 10:
- disp_x+=3
+ disp_x+=3
+ x0 = self.OFFSET[0] - self.SCALE/2 - 3
+ y0 = self.OFFSET[1] - 10
+ x1 = self.OFFSET[0]+8 + 9*self.SCALE
+ y1 = self.OFFSET[1]+8 + 19*self.SCALE
+ b2 = self.SCALE * 13 #x offset for second board
+ line_endpoints = [((x0,y0), (x0,y1)), ((x0,y1), (x1,y1)), ((x1,y1), (x1,y0)), ((x1,y0), (x0,y0)),
+ ((x0,y1 - 16), (x1,y1 - 16)), ((x0,y1 - 31), (x1,y1 - 31))]
+ for p1,p2 in line_endpoints:
+ pygame.draw.line(self.background, self.color_deref("white"), p1, p2)
+ pygame.draw.line(self.background, self.color_deref("white"), (p1[0]+b2,p1[1]),(p2[0]+b2,p2[1]))
+
pygame.draw.circle(self.background, self.color_deref(game_board[(x,y)]),
(self.OFFSET[0] + disp_x*self.SCALE, self.OFFSET[1] + y*self.SCALE), self.RADIUS)
self.screen.blit(self.background, (0,0))
pygame.display.flip()
-import util
class LedRenderer(Renderer):
"""
Renderer for the LEDs. Based heavily on IndoorRenderer in Smootlight and
general Smootlight abstraction patterns
"""
- POWER_SUPPLY_IPS = [0,0,0,0] #TODO: Fill in
+ POWER_SUPPLY_IPS = ['10.32.97.17',0,0,0] #TODO: Fill in
SOCK_PORT = 6038
sockets = {}
def render_game(self, game_board):
packets = self.map_to_packets(game_board)
packets_with_destinations = zip(self.POWER_SUPPLY_IPS, packets)
- for (ip, (port, packet)) in packets:
+ for (ip, (port, packet)) in packets_with_destinations:
if not ip in self.sockets:
self.sockets[ip] = util.getConnectedSocket(ip, self.SOCK_PORT)
final_packet = util.composePixelStripPacket(packet, port)
try:
- self.sockets[ip].send(packet, 0x00)
+ if self.sockets[ip] != None:
+ self.sockets[ip].send(final_packet, 0x00)
except:
print 'failure sending packet'
-
- def map_to_packets(game_board):
+ def color_deref(self, color):
+ return (255, 0, 0)
+ def map_to_packets(self, game_board):
"""
Performs the mapping between a game_board and a list of (port,packet) pairs. The port,packet
pairs should line up with the ip's in IP_ADDRESSES
"""
- #TODO(rcoh): Write this when we decide on a layout
+ #This is hardcoded, mostly because I'm curious of the complexity
+ packets = []
+ board_x_min = 0
+ board_x_max = 10
+ section_width = 10
+ section_height = 5
+ for board_x_min in [0, 10]:
+ packet = []
+ for board_y_min in [20, 15, 10, 5]:
+ strip = zeros((50,3),'ubyte')
+ index = 0
+ for y in range(board_y_min, board_y_min-section_height, -1):
+ for x in range(board_x_min+section_width, board_x_min, -1):
+ if (x,y) in game_board:
+ strip[index] = self.color_deref(game_board[(x,y)])
+ packet.append((1+len(packet), strip))
+ index += 1
+ packets += packet
+ return packets