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-rw-r--r--tetris.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/tetris.py b/tetris.py
index 4d3bb8f..518f87f 100644
--- a/tetris.py
+++ b/tetris.py
@@ -171,7 +171,7 @@ class Player():
if (self.gs.level < NO_OF_LEVELS and
self.score >= self.gs.thresholds[self.gs.level]):
self.gs.level+=1
- self.gs.delay-=100
+ self.gs.delay-=85
# Signal that the shape has 'landed'
return False
@@ -194,7 +194,7 @@ class GameState():
z_shape, s_shape,i_shape ]
self.num_players = 0
self.level = 1
- self.delay = 800
+ self.delay = 900
self.thresholds = range(0,100,10)
self.state = "waiting" #states: waiting (between games), playing, ending
self.winner = None #winning player id